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glmark2 2011.09
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OpenGL Information
GL_VENDOR: Tungsten Graphics, Inc
GL_RENDERER: Mesa DRI Intel(R) 965GM x86/MMX/SSE2
GL_VERSION: 2.1 Mesa 8.0.4
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[build] use-vbo=false: FPS: 144
[build] use-vbo=true: FPS: 143
[texture] texture-filter=nearest: FPS: 170
[texture] texture-filter=linear: FPS: 167
[texture] texture-filter=mipmap: FPS: 175
[shading] shading=gouraud: FPS: 122
[shading] shading=blinn-phong-inf: FPS: 113
[shading] shading=phong: FPS: 102
[bump] bump-render=high-poly: FPS: 75
[bump] bump-render=normals: FPS: 151
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 88
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 49
[pulsar] light=false:quads=5:texture=false: FPS: 151
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 53
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 160
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 131
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 158
[function] fragment-complexity=low:fragment-steps=5: FPS: 144
[function] fragment-complexity=medium:fragment-steps=5: FPS: 97
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 140
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 140
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 115
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glmark2 Score: 126
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Dle porovnání s ostatními, je to asi v cajku, ne?
adam@adam-HP:~$ uname -a
Linux adam-HP 3.2.0-53-generic-pae #81-Ubuntu SMP Thu Aug 22 21:23:47 UTC 2013 i686 i686 i386 GNU/Linux
Ten Q3A ještě jde, ale zkoušel jsem hrát Knights and Marchants po sítí a mám pořád okolo 10 FPS!
To mi přijde peklo, když si vemu, že jsem tu hru hrál na svém prvním pc - Pentium 1, 100 Mhz, kde byla taky integrovaná grafika
Ještě mě napadlo, jestli to nesouvisí s Wine. Není tam nějaká záludnost? Omezení výkonu apod?