Prosíme přihlašte se nebo zaregistrujte.

Přihlašte se svým uživatelským jménem a heslem.
Vaše pomoc je stále potřeba!

Novinky: Děkujeme všem návštěvníkům fóra, kteří ochotně radí ostatním. Vaše práce je velmi potřebná a vážíme si jí.

Autor Téma: HD Graphics 630 je výkonnější než RX 560?  (Přečteno 185 krát)

DanielK

  • Člen
  • **
  • Příspěvků: 108
  • Karma: +0/-0
    • Zobrazit profil
HD Graphics 630 je výkonnější než RX 560?
« kdy: 01 Prosinec 2018, 12:43:01 »
Ahoj, jen tak ze zvědavosti jsem otestoval grafiky v NTB programem glmark2. V testech vyšla intrgrovaná grafika jako výkonnější než dedikovaná. Jak je to možné?  V terrain a refract je rx 560 trochu lepší.

HD Graphics 630 (489 bodů)
Kód: [Vybrat]
legion@legion-Lenovo-Y520-15IKBA:~$ DRI_PRIME=0 glmark2 --fullscreen
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     Intel Open Source Technology Center
    GL_RENDERER:   Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2)
    GL_VERSION:    3.0 Mesa 18.0.5
=======================================================
[build] use-vbo=false: FPS: 631 FrameTime: 1.585 ms
[build] use-vbo=true: FPS: 615 FrameTime: 1.626 ms
[texture] texture-filter=nearest: FPS: 599 FrameTime: 1.669 ms
[texture] texture-filter=linear: FPS: 599 FrameTime: 1.669 ms
[texture] texture-filter=mipmap: FPS: 598 FrameTime: 1.672 ms
[shading] shading=gouraud: FPS: 582 FrameTime: 1.718 ms
[shading] shading=blinn-phong-inf: FPS: 582 FrameTime: 1.718 ms
[shading] shading=phong: FPS: 579 FrameTime: 1.727 ms
[shading] shading=cel: FPS: 573 FrameTime: 1.745 ms
[bump] bump-render=high-poly: FPS: 577 FrameTime: 1.733 ms
[bump] bump-render=normals: FPS: 610 FrameTime: 1.639 ms
[bump] bump-render=height: FPS: 604 FrameTime: 1.656 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 417 FrameTime: 2.398 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 240 FrameTime: 4.167 ms
[pulsar] light=false:quads=5:texture=false: FPS: 540 FrameTime: 1.852 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 266 FrameTime: 3.759 ms
[desktop] effect=shadow:windows=4: FPS: 382 FrameTime: 2.618 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 404 FrameTime: 2.475 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 431 FrameTime: 2.320 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 429 FrameTime: 2.331 ms
[ideas] speed=duration: FPS: 537 FrameTime: 1.862 ms
[jellyfish] <default>: FPS: 430 FrameTime: 2.326 ms
[terrain] <default>: FPS: 84 FrameTime: 11.905 ms
[shadow] <default>: FPS: 455 FrameTime: 2.198 ms
[refract] <default>: FPS: 218 FrameTime: 4.587 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 520 FrameTime: 1.923 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 522 FrameTime: 1.916 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 520 FrameTime: 1.923 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 521 FrameTime: 1.919 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 522 FrameTime: 1.916 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 521 FrameTime: 1.919 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 521 FrameTime: 1.919 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 522 FrameTime: 1.916 ms
=======================================================
                                  glmark2 Score: 489
=======================================================


Radeon RX 560 (409 bodů)
Kód: [Vybrat]
legion@legion-Lenovo-Y520-15IKBA:~$ DRI_PRIME=1 glmark2 --fullscreen
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   Radeon RX 560 Series (POLARIS11, DRM 3.26.0 AMD 18.30 , 4.15.0-39-generic, LLVM 6.0.1)
    GL_VERSION:    3.1 Mesa 18.1.0-rc4
=======================================================
[build] use-vbo=false: FPS: 430 FrameTime: 2.326 ms
[build] use-vbo=true: FPS: 431 FrameTime: 2.320 ms
[texture] texture-filter=nearest: FPS: 428 FrameTime: 2.336 ms
[texture] texture-filter=linear: FPS: 433 FrameTime: 2.309 ms
[texture] texture-filter=mipmap: FPS: 432 FrameTime: 2.315 ms
[shading] shading=gouraud: FPS: 424 FrameTime: 2.358 ms
[shading] shading=blinn-phong-inf: FPS: 421 FrameTime: 2.375 ms
[shading] shading=phong: FPS: 421 FrameTime: 2.375 ms
[shading] shading=cel: FPS: 419 FrameTime: 2.387 ms
[bump] bump-render=high-poly: FPS: 410 FrameTime: 2.439 ms
[bump] bump-render=normals: FPS: 439 FrameTime: 2.278 ms
[bump] bump-render=height: FPS: 440 FrameTime: 2.273 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 412 FrameTime: 2.427 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 388 FrameTime: 2.577 ms
[pulsar] light=false:quads=5:texture=false: FPS: 430 FrameTime: 2.326 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 373 FrameTime: 2.681 ms
[desktop] effect=shadow:windows=4: FPS: 398 FrameTime: 2.513 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 386 FrameTime: 2.591 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 405 FrameTime: 2.469 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 387 FrameTime: 2.584 ms
[ideas] speed=duration: FPS: 421 FrameTime: 2.375 ms
[jellyfish] <default>: FPS: 413 FrameTime: 2.421 ms
[terrain] <default>: FPS: 211 FrameTime: 4.739 ms
[shadow] <default>: FPS: 424 FrameTime: 2.358 ms
[refract] <default>: FPS: 235 FrameTime: 4.255 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 440 FrameTime: 2.273 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 440 FrameTime: 2.273 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 440 FrameTime: 2.273 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 438 FrameTime: 2.283 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 440 FrameTime: 2.273 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 438 FrameTime: 2.283 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 439 FrameTime: 2.278 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 440 FrameTime: 2.273 ms
=======================================================
                                  glmark2 Score: 409
=======================================================