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Autor Téma: Unreal Tournament 3 Server 12172007  (Přečteno 2508 krát)

Neo95

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Unreal Tournament 3 Server 12172007
« kdy: 21 Leden 2008, 13:28:52 »
Dobrý den, dnes jsem si stáhnul ze Softpedie UT3 (http://linux.softpedia.com/get/GAMES-ENTERTAINMENT/FPS/Unreal-Tournament-3-Server-31319.shtml)
Hra se v pohodě nainstalovala, ale když jí chci podle návodu na téže stránce spustit hodí to chybu:
Signal: SIGSEGV [segmentation fault]
Aborting.


Zde ještě připojuju výpis:

tom@Tomas:~/ut3-dedicated/Binaries$ ./ut3 server vCTF-Suspense?MaxPlayers=24?MinNetPlayers=4?bShouldAdvertise=True?bIsLanMatch=False?bIsDedicated=True -login=XXXXXXXXX -password=XXXXXXXXX
Init: Version: 3518
Init: Epic Internal: 0
Init: Compiled: Dec 17 2007 12:17:34
Init: Command line: server vCTF-Suspense?MaxPlayers=24?MinNetPlayers=4?bShouldAdvertise=True?bIsLanMatch=False?bIsDedicated=True -login=xxxxxxxxx -password=xxxxxxxxxxxxx
Init: Base directory: /home/tom/ut3-dedicated/Binaries/
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEditor.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEngine.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTGame.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTInput.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTUI.ini
Init: File handle limit is soft=(1024), hard=(1024).
Init: Computer: unknown
Init: User: tom
Init: BSD Sockets initialized
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: Startup System Settings:
Init: System Settings:
Init:   StaticDecals=true
Init:   DynamicDecals=true
Init:   DynamicLights=true
Init:   DynamicShadows=true
Init:   LightEnvironmentShadows=true
Init:   CompositeDynamicLights=false
Init:   DirectionalLightmaps=true
Init:   MotionBlur=true
Init:   DepthOfField=true
Init:   Bloom=true
Init:   QualityBloom=true
Init:   Distortion=true
Init:   DropParticleDistortion=false
Init:   SpeedTreeLeaves=true
Init:   SpeedTreeFronds=true
Init:   OnlyStreamInTextures=false
Init:   LensFlares=true
Init:   FogVolumes=true
Init:   FloatingPointRenderTargets=true
Init:   Trilinear=false
Init:   OneFrameThreadLag=true
Init:   UseVsync=false
Init:   UpscaleScreenPercentage=true
Init:   Fullscreen=false
Init:   AllowD3D10=true
Init:   EnableHighPolyChars=false
Init:   SkeletalMeshLODBias=0
Init:   ParticleLODBias=0
Init:   DetailMode=2
Init:   ShadowFilterQualityBias=0
Init:   MaxAnisotropy=4
Init:   MaxMultisamples=1
Init:   MinShadowResolution=32
Init:   MaxShadowResolution=512
Init:   ResX=800
Init:   ResY=600
Init:   ScreenPercentage=100.000
Init:   SceneCaptureStreamingMultiplier=1.000
Init:   FoliageDrawRadiusMultiplier=1.000
Init:   ShadowTexelsPerPixel=2.000
Log:    TEXTUREGROUP_World: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WorldNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WorldSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Character: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_CharacterNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_CharacterSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Weapon: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WeaponNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WeaponSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Vehicle: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_VehicleNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_VehicleSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Effects: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Skybox: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_UI: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_LightAndShadowMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init:   TextureDetail=Level5
Init:   WorldDetail=Level5
Init:   bUseVSync=0
Init:   bUseMSAA=0
Init:   ScreenPercentage=100
Init:   UpscaleScreenPercentage=1
Init:   ResX= 800
Init:   ResY= 600
Init:   Fullscreen=0
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log:     version  1.710000
Log:     licensee Unreal Engine 3 Licensee
Log:     project  Unreal Engine 3 Project
Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/Core.int
Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/Engine.int
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 24748 shaders(5 legacy, 0 redundant), 2548 materials
Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/UnrealScriptTest.int
Signal: SIGSEGV [segmentation fault]
Aborting.

Log:
Developer Backtrace:
Log: [ 1]  ./ut3-bin [0x8d44a12]
Log: [ 2]  [0xffffe420]
Log: [ 3]  ./ut3-bin [0x8c5dd33]
Log: [ 4]  ./ut3-bin [0x8c5cd38]
Log: [ 5]  ./ut3-bin [0x8cfec99]
Log: [ 6]  ./ut3-bin [0x83f7dc4]
Log: [ 7]  ./ut3-bin [0x8cc13db]
Log: [ 8]  ./ut3-bin [0x8ccb0db]
Log: [ 9]  ./ut3-bin [0x8d114dd]
Log: [10]  ./ut3-bin [0x804fa6b]
Log: [11]  ./ut3-bin [0x8053359]
Log: [12]  ./ut3-bin [0x804b6e2]
Log: [13]  /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe0) [0xb7d98050]
Log: [14]  ./ut3-bin [0x804adc1]

Crash information will be saved to your logfile.
Exit: Exiting.
Exit: Name subsystem shutting down


Neví někdo prosím, co s tím? ??? ???
Díky
AMD Athlon X2 3800+, nVidia GT430, 4 G RAM