Fórum Ubuntu CZ/SK
Ostatní => Archiv => Téma založeno: CrazyDog 13 Srpna 2007, 15:35:11
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Na GedDeb jsem objevil StepMania hru do které jsem si stáhl songy, ale program nevydá ani hlásku. Neví někdo jak to zprovoznit? Nevím jaké info potřebuje, akorát asi to, že mám Alsu
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spustit v konzoli a přiložit výpis
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StepMania CVS 4.0 CVS
Log starting 2007-08-13 16:29:33
Loading window: gtk
OS: Linux ver 020620
Crash backtrace component: x86 custom backtrace
Crash lookup component: dladdr
Crash demangle component: cxa_demangle
Runtime library: glibc 2.5
Threads library: NPTL 2.5
libavcodec: 0x330b00 (3345152)
TLS is available
ALSA: Advanced Linux Sound Architecture Driver Version 1.0.14rc1 (Tue Jan 09 09:56:17 2007 UTC).
ALSA Driver: 0: HDA NVidia [NVidia], device 0: AD198x Analog [AD198x Analog], 0/1 subdevices avail
ALSA Driver: 0: HDA NVidia [NVidia], device 1: AD198x Digital [AD198x Digital], 1/1 subdevices avail
Couldn't load driver ALSA-sw: dsnd_pcm_open(hw:0): Device or resource busy
Couldn't load driver OSS: RageSoundDriver_OSS: Couldn't open /dev/dsp: Device or resource busy
Sound driver: Null
Lights driver: SystemMessage
Lights driver: Export
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WARNING: Error opening "/sys/block/sdd/device/../idVendor": No such file or directory
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############# Různé warningy po sebou. Je jich hodně, tak je tu ani nebudu psát.
(stepmania4:30069): Gtk-CRITICAL **: gtk_style_detach: assertion `style->attach_count > 0' failed
Video renderers: 'opengl'
Display: :0.0 (screen 0)
Direct rendering: no
X server vendor: The X.Org Foundation [7.2.0.0]
Server GLX vendor: NVIDIA Corporation [1.4]
Client GLX vendor: NVIDIA Corporation [1.4]
OpenGL shading language: 1.20 NVIDIA via Cg compiler
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce 7600 GT/PCI/SSE2/3DNOW!
OGL Version: 2.1.0 NVIDIA 96.31
OGL Max texture size: 4096
OGL Texture units: 4
GLU Version: 1.3
OGL Extensions:
GL_ARB: color_buffer_float, depth_texture, draw_buffers, fragment_program, fragment_program_shadow,
fragment_shader, half_float_pixel, imaging, multisample, multitexture, occlusion_query, pixel_buffer_object,
point_parameters, point_sprite, shader_objects, shading_language_100, shadow, texture_border_clamp,
texture_compression, texture_cube_map, texture_env_add, texture_env_combine, texture_env_dot3, texture_float,
texture_mirrored_repeat, texture_non_power_of_two, texture_rectangle, transpose_matrix, vertex_buffer_object,
vertex_program, vertex_shader, window_pos
GL_ATI: draw_buffers, texture_float, texture_mirror_once
GL_EXT: Cg_shader, abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax,
blend_subtract, compiled_vertex_array, depth_bounds_test, draw_range_elements, fog_coord, framebuffer_object,
gpu_program_parameters, multi_draw_arrays, packed_depth_stencil, packed_pixels, pixel_buffer_object,
point_parameters, rescale_normal, secondary_color, separate_specular_color, shadow_funcs, stencil_two_side,
stencil_wrap, texture3D, texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add,
texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_lod, texture_lod_bias,
texture_mirror_clamp, texture_object, texture_sRGB, timer_query, vertex_array
GL_HP_occlusion_test
GL_IBM: rasterpos_clip, texture_mirrored_repeat
GL_KTX_buffer_region
GL_NVX_conditional_render
GL_NV: blend_square, copy_depth_to_color, depth_clamp, fence, float_buffer, fog_distance, fragment_program,
fragment_program2, fragment_program_option, half_float, light_max_exponent, multisample_filter_hint,
occlusion_query, packed_depth_stencil, pixel_data_range, point_sprite, primitive_restart, register_combiners,
register_combiners2, texgen_reflection, texture_compression_vtc, texture_env_combine4, texture_expand_normal,
texture_rectangle, texture_shader, texture_shader2, texture_shader3, vertex_array_range, vertex_array_range2,
vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option, vertex_program3
GL_S3_s3tc
GL_SGIS: generate_mipmap, texture_lod
GL_SGIX: depth_texture, shadow
GL_SUN_slice_accum
OpenGL Windowed 800x600 16 color 16 texture 56Hz Vsync SmoothLines
mount: /dev/fd0 není platným blokovým zařízením
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WARNING: failed to execute 'mount /dev/fd0' with error 8192.
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Mixing 4271.562271 ahead in 9828 Mix() calls
Mixing underruns: 1
Players joined: P1
Language: en
Current renderer: OpenGL
Theme: default
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Couldn't load driver ALSA-sw: dsnd_pcm_open(hw:0): Device or resource busy
Couldn't load driver OSS: RageSoundDriver_OSS: Couldn't open /dev/dsp: Device or resource busy
Sound driver: Null
Nemůže to naloadovat Alsu, tak to zkusí OSS ale to je taky něčím blokované, proto to zvolí driver Null který nehraje...
Zkuste před zapnutím vypnout vše, co může vydávat zvuk
P.S. Přesunuto
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Diky bylo to tim. Mel jsem v try prehravac i kdyz nehral, ale asi to blokoval. Coz se divim, protoze vse normalne hraje, ale uz je to teda vyresene. Diky