Fórum Ubuntu CZ/SK
Ubuntu pro osobní počítače => Software => Hry a zábava => Téma založeno: LuciusMare 07 Října 2009, 17:21:22
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Zdravím,tak jsem se po dlouhé době dovolil a udělal si radost hrou SPORE :) Bohužel,radost mi netrvala dlouho.Hru jsem spustil,logo se objevilo,ale pak už nic.Krásně vidím menu,můžu si vybrat jestli chci hrát,tvořit nebo sdílet,ale když dám hrát tak nevidím galaxii a planety.Nemůžu na ně kliknout a začít hrát.
edit:Tak jsem se poslepu doklikal k buněčné fázi,úvodní animace je taková rozpadlá,občas vidím skrz planetu,asteroid je napůl průhledný...A když jsem to přetrpěl a vhodilo mě to do hry,vidím zase krásně menu,ale jinak nic,jinak černo.Spouštím už nainstalované spore.Zkoušel jsem pustit přes terminál a dát výstup,jenže ten se okamžitě ztratí,mám jen posledních pár chyb.
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1173
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1968
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1173
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1968
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1173
Google tvrdí že si mám zkompilovat vlastní wine,a pro změnu někdo že mu to chodí i bez toho,na fóru se to řešilo nainstalováním novější verze wine,ale tu mám...
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Hm, spore před rokem jsem zkoušel a běželo parádně, ale je pravda, že jsem měl prostřednictvím winetrics nainstalované (přeinstalované) directx9c a kdovíco ještě ;D.
Zkus např. vložit d3d9.dll do sytem32
http://www.dll-files.com/search.php?s=d3d
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Ne,stále to samé...
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fixme:ole:CoInitializeSecurity (0x551610,-1,(nil),(nil),4,3,(nil),0,(nil)) - stub!
fixme:advapi:RegisterEventSourceW ((null),L"ICQ Service"): stub
fixme:advapi:ReportEventW (0xcafe4242,0x0004,0x0000,0x00000000,(nil),0x0001,0x00000000,0x85e7d4,(nil)): stub
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
fixme:thread:SetThreadIdealProcessor (0xa0): stub
fixme:thread:SetThreadIdealProcessor (0xa8): stub
fixme:xinput:XInputGetState (0 0x2fcf1ac)
fixme:xinput:XInputGetState (1 0x2fcf1ac)
fixme:xinput:XInputGetState (2 0x2fcf1ac)
fixme:xinput:XInputGetState (3 0x2fcf1ac)
fixme:system:SystemParametersInfoW Unimplemented action: 94 (SPI_GETMOUSETRAILS)
fixme:system:SystemParametersInfoW Unimplemented action: 4124 (SPI_GETMOUSESONAR)
fixme:win:EnumDisplayDevicesW ((null),0,0x2fced80,0x00000000), stub!
fixme:thread:SetThreadIdealProcessor (0x108): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x9da6138,0x9da6038): stub
fixme:thread:SetThreadIdealProcessor (0x17c): stub
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x9da64b0,0x9da6438): stub
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:volume:GetVolumePathNameW (L"C:\\Program Files\\Electronic Arts\\SPORE\\Sporebin\\SporeApp.exe", 0x2fceff4, 260), stub!
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:thread:SetThreadIdealProcessor (0x1a8): stub
fixme:thread:SetThreadIdealProcessor (0x1b0): stub
fixme:thread:SetThreadIdealProcessor (0x1b0): stub
fixme:thread:SetThreadIdealProcessor (0x1b4): stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmReleaseContext (0x30034, 0x15fc18): stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979Tak jsem to chytil.Jinak,uz jsem wine zkompiloval,ale nic,zkousel nainstalovat primo z ubuntu,ale taky nic.
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Tak jsem to schválně vyzkoušel a co se nestalo - nestalo se nic -> funguje krásně, jdu pařit masožravce :D
Wine 1.1.30