Fórum Ubuntu CZ/SK
Ubuntu pro osobní počítače => Hardware => Téma založeno: patapon 01 Listopadu 2013, 15:08:05
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Zdravim vas,rad by som sa podelil o skusenosti stuto graficku kartu,ktoru pouzivam pod linuxom (povodne som nanej bezal na Windowse 7 64 bit Ultimate).
Kedze hravam hru World of Warcraft - Wrath of the Lich King,tak my islo hlavne oto,aby som znej vymacknul co najviac FPS.
Na testovanie som pouzil 4 Ovladace,ktore boli v ponuke Dodatocne Ovladace a jeden z oficialnej stranky Nvidie,konkretne tento ovladac---> http://www.geforce.com/drivers/results/68688
(http://www.geforce.com/drivers/results/68688)
Tak som sa pustel do testovanie,predtym som pouzival verziu ovladaca 304-Updates z Dodatocnych Ovladacov ,a pri testu pomocou glmark2 som dosahoval Score 3336,co mi prislo velmi malo.tak som sa rozhodol vyskusat vsetky,ktory znich je najlepsi.
predtym ako som nejaky novy ovladac zacal testovat,tak som samozreme odstranil predosli ovladat,a jeho konfiguracne subory,a tu su vysledky.
Z Dodatocnych Ovladacov--->
Verzia 304.
FPS vo WoW---> 39 az 40.
Glxgears=300 Frame---59.968 FPS.
glmark2--->
=======================================================
glmark2 2011.09
=======================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 560 Ti/PCIe/SSE2
GL_VERSION: 4.2.0 NVIDIA 304.88
=======================================================
[build] use-vbo=false: FPS: 3295
[build] use-vbo=true: FPS: 4336
[texture] texture-filter=nearest: FPS: 4020
[texture] texture-filter=linear: FPS: 4023
[texture] texture-filter=mipmap: FPS: 4376
[shading] shading=gouraud: FPS: 5937
[shading] shading=blinn-phong-inf: FPS: 4503
[shading] shading=phong: FPS: 5157
[bump] bump-render=high-poly: FPS: 3437
[bump] bump-render=normals: FPS: 4574
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3208
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2379
[pulsar] light=false:quads=5:texture=false: FPS: 3357
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1705
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2613
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2221
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2640
[function] fragment-complexity=low:fragment-steps=5: FPS: 2431
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2358
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2431
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2431
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2356
=======================================================
glmark2 Score: 3354
=======================================================-------------------------------------------------------------------------------------------------------------
Verzia 304 Updates.
FPS vo WoW---> 39 az 40.
Glxgears=300 Frame---59.998 FPS.
glmark2--->
=======================================================
glmark2 2011.09
=======================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 560 Ti/PCIe/SSE2
GL_VERSION: 4.2.0 NVIDIA 304.88
=======================================================
[build] use-vbo=false: FPS: 3187
[build] use-vbo=true: FPS: 4354
[texture] texture-filter=nearest: FPS: 4013
[texture] texture-filter=linear: FPS: 4018
[texture] texture-filter=mipmap: FPS: 4402
[shading] shading=gouraud: FPS: 5989
[shading] shading=blinn-phong-inf: FPS: 4523
[shading] shading=phong: FPS: 5192
[bump] bump-render=high-poly: FPS: 3311
[bump] bump-render=normals: FPS: 4594
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3206
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2379
[pulsar] light=false:quads=5:texture=false: FPS: 3343
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1709
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2618
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2221
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2623
[function] fragment-complexity=low:fragment-steps=5: FPS: 2376
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2295
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2377
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2374
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2294
=======================================================
glmark2 Score: 3336
=======================================================-------------------------------------------------------------------------------------------------------------
Verzia 319 Odporucany.
FPS vo WoW---> 43 az 44.
Glxgears=300 Frame---59.968 FPS.
glmark2--->
=======================================================
glmark2 2011.09
=======================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 560 Ti/PCIe/SSE2
GL_VERSION: 4.3.0 NVIDIA 319.32
=======================================================
[build] use-vbo=false: FPS: 6270
[build] use-vbo=true: FPS: 11154
[texture] texture-filter=nearest: FPS: 10676
[texture] texture-filter=linear: FPS: 10493
[texture] texture-filter=mipmap: FPS: 11682
[shading] shading=gouraud: FPS: 9728
[shading] shading=blinn-phong-inf: FPS: 9816
[shading] shading=phong: FPS: 9075
[bump] bump-render=high-poly: FPS: 6051
[bump] bump-render=normals: FPS: 11154
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 7628
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4688
[pulsar] light=false:quads=5:texture=false: FPS: 9390
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3101
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 9979
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 7924
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 9966
[function] fragment-complexity=low:fragment-steps=5: FPS: 9971
[function] fragment-complexity=medium:fragment-steps=5: FPS: 8870
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 9969
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 9970
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 8822
=======================================================
glmark2 Score: 8926
=======================================================-------------------------------------------------------------------------------------------------------------
Verzia 319 Updates.
FPS vo WoW---> 43 az 44.
Glxgears=301 Frame---60.027 FPS.
glmark2--->
=======================================================
glmark2 2011.09
=======================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 560 Ti/PCIe/SSE2
GL_VERSION: 4.3.0 NVIDIA 319.32
=======================================================
[build] use-vbo=false: FPS: 6230
[build] use-vbo=true: FPS: 11139
[texture] texture-filter=nearest: FPS: 10696
[texture] texture-filter=linear: FPS: 10508
[texture] texture-filter=mipmap: FPS: 11695
[shading] shading=gouraud: FPS: 9754
[shading] shading=blinn-phong-inf: FPS: 9849
[shading] shading=phong: FPS: 9086
[bump] bump-render=high-poly: FPS: 6054
[bump] bump-render=normals: FPS: 11166
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 7639
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4692
[pulsar] light=false:quads=5:texture=false: FPS: 9401
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3006
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 9991
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 7931
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 9979
[function] fragment-complexity=low:fragment-steps=5: FPS: 9982
[function] fragment-complexity=medium:fragment-steps=5: FPS: 8880
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 9979
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 9979
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 8827
=======================================================
glmark2 Score: 8930
=======================================================-------------------------------------------------------------------------------------------------------------
Ovladac z Oficialnej Stranky NVIDIA--->Beta V. 331.17
FPS vo WoW---> 46 az 47.
Glxgears=301 Frame---60.027 FPS.
glmark2--->
=======================================================
glmark2 2011.09
=======================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 560 Ti/PCIe/SSE2
GL_VERSION: 4.4.0 NVIDIA 331.17
=======================================================
[build] use-vbo=false: FPS: 6317
[build] use-vbo=true: FPS: 11368
[texture] texture-filter=nearest: FPS: 10870
[texture] texture-filter=linear: FPS: 10668
[texture] texture-filter=mipmap: FPS: 11919
[shading] shading=gouraud: FPS: 9866
[shading] shading=blinn-phong-inf: FPS: 9946
[shading] shading=phong: FPS: 9202
[bump] bump-render=high-poly: FPS: 6114
[bump] bump-render=normals: FPS: 11358
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 7731
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4729
[pulsar] light=false:quads=5:texture=false: FPS: 9539
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3027
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 10142
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 8029
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 10128
[function] fragment-complexity=low:fragment-steps=5: FPS: 10132
[function] fragment-complexity=medium:fragment-steps=5: FPS: 9003
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 10129
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 10134
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 8949
=======================================================
glmark2 Score: 9059
=======================================================
Takze v Score zvytazil ovladac z oficialnej stranky Nvidia.
Skusanie FPS v WoW,prebiehalo tak,ze som sa presunul pod Dalaran,kde su tie biele stromceky,a tam som sa nalogoval,a cakal,kym FPS nevybehne na conajvyssiu hodnotu.
Do suboru Config.wtf som prridal tieto parametre:
SET ffxDeath "0"
SET ffxGlow "0"
SET SoundOutputSystem "1"
SET SoundBufferSize "150"
akonahle som pridal parameter SET gxApi "opengl" ,tak mi FPS kleslo o 15 az 20 bodov,a kurzor mi sekal.,takze bezim bez SET gxApi "opengl".
Moj HW,pod akym som to testoval:
CPU - Intel Core i5-2500K
GPU - GIGABYTE N560OC-1GI
RAM - Kingston 8GB KIT DDR3 1600MHz CL9 HyperX X2 Grey Series
MTB - ASUS P8P67-M (rev 3.0)
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vypis z terminalu:
uname -a
Linux patapon-pc 3.2.0-55-generic #85-Ubuntu SMP Wed Oct 2 12:29:27 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux
lspci
01:00.0 VGA compatible controller: NVIDIA Corporation GF114 [GeForce GTX 560 Ti] (rev a1)Instalacie Ovladaca Nvidie.run--->
odinstalovat Dodatocny Ovladac.
sudo gedit /etc/modprobe.d/blacklist.confpridat na koniec suboru--->
blacklist amd76x_edac
blacklist vga16fb
blacklist nouveau
blacklist rivafb
blacklist nvidiafb
blacklist rivatv
sudo apt-get remove --purge nvidia*
sudo apt-get autoremove
sudo apt-get autocleanRestart PC.
Spustit ubuntu do logovacej obrazovky.stlacit CTRL+ALT+F1
tam napisete svoje meno,a potom heslo,a zadate.
sudo -i
service lightdm stoppresuniete sa do zlozky,kde mate .run ovladac pomoc prikazu cd.
tam zadate prikaz chmod +x nazov_ovladaca.run./nazov_ovladaca.runa uz len klikate cez Accepty ,a mate to.
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Nechápu proč sám sebe cituješ? :D
Jinak hezké porovnání, muselo to zabrat dost času. ::)
Pro instalací nejnovějších ač beta ovladačů je jednoduší cesta ;)
http://www.ubuntuupdates.org/ppa/xorg-edgers (http://www.ubuntuupdates.org/ppa/xorg-edgers)
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joj,som chcel opravit chyby,ale namiesto zmenit,som klikol na citace......
celkom dost casu to zabralo,aspon dufam,ze to niekomu pomoze.
o ppa zdroju som vedel,len ja ho osobne nepouzivam,kedze NVidia drivery zasa nevychadzalo casto,tak to rad kuknem sam na strasnke,a hlavne, co vsetko novy ovladac opravuje.
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Trosku ti zkazim radost - tenhle vystup glxgears je ti celkem k nicemu, vzhledem k tomu, ze se FPS synchronizuje s obnovovaci frekvenci monitoru. Doporucuji spoustet takto:
$ vblank_mode=0 glxgears