Fórum Ubuntu CZ/SK
Ostatní => Archiv => Téma založeno: Phoenix 16 Února 2007, 16:06:54
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Dobrý den, nainstaloval jsem si vše potřebné z http://wiki.ubuntu.cz/Doom a pořád vidím ve hře sprity místo postav. Výb uchy zdá se jsou 3d, ale předměy i monstra ne. Proto se vás ptám, jak to nastavit? Dělám něco špatně? Nikde jsem nenašel, že by to někomu nešlo...
mam originální doom2.wad a odkazuju na něj v parametrecj (/usr/games/doomsday -anifilter -texcomp -game jdoom -iwad /usr/share/games/doom/iwad/doom2/doom2.wad)
V nastavení sice je něco o 3D, ale ať to je zaplé či vyplé, furt nic. Balíčky jsem stáhnul snad všechny, taky sem sosnuk deng-jdoom-pwad-darkening ale nevím co s tím. když budu v parametru odkazovat na novej wad, tak se to nespustí. Němělo by se nahradit něco těma novejma modelama? Nesouvisí to nějak se souborem jdoom.pk3?
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deng-jdoom-rp-monsters je balíček s 3d modely postav. pokud je nainstalován, tak už ho stačí jen zapnout v menu hry options - control panel. je tam milion rlznejch nasatvení, některý mají podstatný vliv na chování vzhled a spotřebovávaný výkon. enable 3D models je v sekci graphics - objects
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Balíček instalovaný mám, modely v control panelu taky zaplé (je to hned ta první volba), ale pořád vidím jen sprity :(
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Já mám taky všechno zapnuto a nainstalováno a 3D modely nikde. Jinak je to bomba.
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Nemáte to niekto stiahnuté? Tie repozitáre na wiki nejak nejdú.
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ty repozitáře mají občas problém, musí se to zkoušet.
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Mě šel akorát ten mirror na domácím ADSL, ale je to pekelně pomalé.
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hmm... :(
tak budem skusat. ale vyzera to sakra dobre.
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pařim to každou chvíli, už léta. ale bacha. na plnej plyn je to přibližně stejně náročný na hw jako doom3 :-)
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Na plny plyn to nepotrebujem :D
Proste sme si chceli s kamosmi ozivit spomienky a zahrat po sieti. A Doom bol na to super.
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A chodí vám ty 3D modely? Já to prostě nemůžu rozchodit.
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Keby sa to dalo stiahnut, tak ti rad poviem.... :(
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Našel jsem ty deby ještě v apt cache, ale má to kolem 500MB.
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Ak by si bol ochotny to upnut, mozem ti poskytnut ftp priestor na mojom webe.
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OK, pošli mi info na email a já to tam uploadnu.
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500MB? to je blbost. modely a textury mají desítky mega. jedinej obrovskej soubor ve stovkách mega je tam nová muzika (ale ta je taky parádní .-)
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Sakra ani mne nejdu tie 3D objekty... :(
Zrejme nam este nieco chyba, pripadne treba spustit s nejakym parametrom, lebo som si dohodil aj projektily (podla popisu maju ostavat v stenach diery) a tiez ziadna zmena.
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ty jo to je mi líto takovejch problémů. já to nainstaloval tak nějak mimochodem, na žádnej problém sem nenarazil. hra dělá celkem podrobný log. nechcete ho sem někdo pastnout?
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takhle to vypadat má. log je uložen v souboru Doomsday.out v /home/uživatel/.deng
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.9.0-beta4 Jul 28 2006 (DGL).
G_PreInit: Registering Bind Classes...
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: /usr/share/games/doom/iwad/doom2/doom2.wad
IWAD identification: 00f8ccf8
W_AddFile: /usr/share/games/doom/iwad/doom2/doom2.gwa
W_AddFile: Data/Doomsday.pk3
W_AddFile: Data/jDoom/jDoom.wad
IWAD identification: 0014f455
W_AddFile: Data/jDoom/Auto/jdep_2.03.zip
W_AddFile: Data/jDoom/Auto/jdoom_detail_textures.zip
W_AddFile: Data/jDoom/Auto/jdrp-core-1.01.zip
W_AddFile: Data/jDoom/Auto/jdrp-decorations-1.01.zip
W_AddFile: Data/jDoom/Auto/jdrp-effects-1.01.zip
W_AddFile: Data/jDoom/Auto/jdrp-hud-1.01.zip
W_AddFile: Data/jDoom/Auto/jdrp-items-1.01.zip
W_AddFile: Data/jDoom/Auto/jdrp-monsters-1.01.zip
W_AddFile: Data/jDoom/Auto/jdrp-projectiles-1.01.zip
W_AddFile: Data/jDoom/Auto/jdtp-flats-base.zip
W_AddFile: Data/jDoom/Auto/jdtp-textures-base.zip
W_AddFile: Data/jDoom/Auto/jdtp-textures-doom1.zip
W_AddFile: Data/jDoom/Auto/jdtp-textures-finaldoom-plu.zip
W_AddFile: Data/jDoom/Auto/jdui_1.07.zip
W_AddFile: Data/jDoom/Auto/johnx_fluids.zip
W_AddFile: Data/jDoom/Auto/kurikai_doom_rain.zip
W_AddFile: Data/jDoom/Auto/sycrafts-doom-music-hq.zip
W_AddFile: Data/jDoom/Auto/sycrafts-doom2-music-hq.zip
W_AddFile: Data/jDoom/Auto/sycrafts-plutonia-music-hq.zip
W_AddFile: Data/jDoom/Auto/sycrafts-tnt-music-hq.zip
W_AddFile: Data/jDoom/Auto/Detail.wad
W_AddFile: Data/jDoom/Auto/AmmoBox.pk3
W_AddFile: Data/jDoom/Auto/AmmoClip.pk3
W_AddFile: Data/jDoom/Auto/ArachnoShot.pk3
W_AddFile: Data/jDoom/Auto/Arachnotron.pk3
W_AddFile: Data/jDoom/Auto/ArchVile.pk3
W_AddFile: Data/jDoom/Auto/Armor.pk3
W_AddFile: Data/jDoom/Auto/Backpack.pk3
W_AddFile: Data/jDoom/Auto/BaronFireball.pk3
W_AddFile: Data/jDoom/Auto/BaronOfHell.pk3
W_AddFile: Data/jDoom/Auto/Barrel.pk3
W_AddFile: Data/jDoom/Auto/BerzerkPack.pk3
W_AddFile: Data/jDoom/Auto/BFGShot.pk3
W_AddFile: Data/jDoom/Auto/BigLamp.pk3
W_AddFile: Data/jDoom/Auto/BigStonePillar.pk3
W_AddFile: Data/jDoom/Auto/BigTree.pk3
W_AddFile: Data/jDoom/Auto/BloodPools.pk3
W_AddFile: Data/jDoom/Auto/BossCube.pk3
W_AddFile: Data/jDoom/Auto/BrainStem.pk3
W_AddFile: Data/jDoom/Auto/Cacodemon.pk3
W_AddFile: Data/jDoom/Auto/CacoFireball.pk3
W_AddFile: Data/jDoom/Auto/Candelabra.pk3
W_AddFile: Data/jDoom/Auto/Candle.pk3
W_AddFile: Data/jDoom/Auto/Cell.pk3
W_AddFile: Data/jDoom/Auto/CellLarge.pk3
W_AddFile: Data/jDoom/Auto/ColonGibs.pk3
W_AddFile: Data/jDoom/Auto/ComputerMap.pk3
W_AddFile: Data/jDoom/Auto/CyberDemon.pk3
W_AddFile: Data/jDoom/Auto/Demon.pk3
W_AddFile: Data/jDoom/Auto/EvilEye.pk3
W_AddFile: Data/jDoom/Auto/FireCan.pk3
W_AddFile: Data/jDoom/Auto/FireStick.pk3
W_AddFile: Data/jDoom/Auto/FloatingSkulls.pk3
W_AddFile: Data/jDoom/Auto/FormerCommando.pk3
W_AddFile: Data/jDoom/Auto/FormerHuman.pk3
W_AddFile: Data/jDoom/Auto/FormerSergeant.pk3
W_AddFile: Data/jDoom/Auto/GenericModels.pk3
W_AddFile: Data/jDoom/Auto/HangByFeet.pk3
W_AddFile: Data/jDoom/Auto/HangingLeg.pk3
W_AddFile: Data/jDoom/Auto/HangingLegs.pk3
W_AddFile: Data/jDoom/Auto/HangNoBrain.pk3
W_AddFile: Data/jDoom/Auto/HangNoGuts.pk3
W_AddFile: Data/jDoom/Auto/HangNoLeg.pk3
W_AddFile: Data/jDoom/Auto/HangtLookDn.pk3
W_AddFile: Data/jDoom/Auto/HangtLookUp.pk3
W_AddFile: Data/jDoom/Auto/HangtNoBrain.pk3
W_AddFile: Data/jDoom/Auto/HangTorso.pk3
W_AddFile: Data/jDoom/Auto/HangtSkull.pk3
W_AddFile: Data/jDoom/Auto/HeadCandles.pk3
W_AddFile: Data/jDoom/Auto/HeadOnAStick.pk3
W_AddFile: Data/jDoom/Auto/HeadsOnStick.pk3
W_AddFile: Data/jDoom/Auto/HealthPotion.pk3
W_AddFile: Data/jDoom/Auto/HeartPillar.pk3
W_AddFile: Data/jDoom/Auto/HellKnight.pk3
W_AddFile: Data/jDoom/Auto/HUD-BFG.pk3
W_AddFile: Data/jDoom/Auto/HUD-Chaingun.pk3
W_AddFile: Data/jDoom/Auto/HUD-Chainsaw.pk3
W_AddFile: Data/jDoom/Auto/HUD-Fists.pk3
W_AddFile: Data/jDoom/Auto/HUD-Pistol.pk3
W_AddFile: Data/jDoom/Auto/HUD-PlasmaRifle.pk3
W_AddFile: Data/jDoom/Auto/HUD-RocketLauncher.pk3
W_AddFile: Data/jDoom/Auto/HUD-Shotgun.pk3
W_AddFile: Data/jDoom/Auto/HUD-SuperShotgun.pk3
W_AddFile: Data/jDoom/Auto/Imp.pk3
W_AddFile: Data/jDoom/Auto/ImpaledTwitcher.pk3
W_AddFile: Data/jDoom/Auto/ImpFireball.pk3
W_AddFile: Data/jDoom/Auto/Invisibility.pk3
W_AddFile: Data/jDoom/Auto/Invulnerability.pk3
W_AddFile: data/jdoom/auto/jdui-ep1-map.pk3
W_AddFile: data/jdoom/auto/jdui-ep2-map.pk3
W_AddFile: data/jdoom/auto/jdui-ep3-map.pk3
W_AddFile: Data/jDoom/Auto/Keen.pk3
W_AddFile: Data/jDoom/Auto/KeyCards.pk3
W_AddFile: Data/jDoom/Auto/LightGoggles.pk3
W_AddFile: Data/jDoom/Auto/LightMaps.pk3
W_AddFile: Data/jDoom/Auto/LostSoul.pk3
W_AddFile: Data/jDoom/Auto/MancFireball.pk3
W_AddFile: Data/jDoom/Auto/Mancubus.pk3
W_AddFile: Data/jDoom/Auto/Medikit.pk3
W_AddFile: Data/jDoom/Auto/MediumLamp.pk3
W_AddFile: Data/jDoom/Auto/MegaSphere.pk3
W_AddFile: Data/jDoom/Auto/MiscFX.pk3
W_AddFile: Data/jDoom/Auto/PainElemental.pk3
W_AddFile: Data/jDoom/Auto/Particles.pk3
W_AddFile: Data/jDoom/Auto/PlasmaShot.pk3
W_AddFile: Data/jDoom/Auto/Player.pk3
W_AddFile: Data/jDoom/Auto/PRocket.pk3
W_AddFile: Data/jDoom/Auto/RadiationSuit.pk3
W_AddFile: Data/jDoom/Auto/Revenant.pk3
W_AddFile: Data/jDoom/Auto/RevRocket.pk3
W_AddFile: Data/jDoom/Auto/Rocket.pk3
W_AddFile: Data/jDoom/Auto/RocketBox.pk3
W_AddFile: Data/jDoom/Auto/ShellBox.pk3
W_AddFile: Data/jDoom/Auto/Shells.pk3
W_AddFile: Data/jDoom/Auto/ShineMaps.pk3
W_AddFile: Data/jDoom/Auto/SkullKeys.pk3
W_AddFile: Data/jDoom/Auto/SkullPillar.pk3
W_AddFile: Data/jDoom/Auto/SmallLamp.pk3
W_AddFile: Data/jDoom/Auto/SoulSphere.pk3
W_AddFile: Data/jDoom/Auto/Spectre.pk3
W_AddFile: Data/jDoom/Auto/SpiderMastermind.pk3
W_AddFile: Data/jDoom/Auto/SpinalColumn.pk3
W_AddFile: Data/jDoom/Auto/SpiritualArmor.pk3
W_AddFile: Data/jDoom/Auto/SSSoldier.pk3
W_AddFile: Data/jDoom/Auto/Stalag.pk3
W_AddFile: Data/jDoom/Auto/Stalagtite.pk3
W_AddFile: Data/jDoom/Auto/Stimpack.pk3
W_AddFile: Data/jDoom/Auto/StonePillar.pk3
W_AddFile: Data/jDoom/Auto/TallTorch.pk3
W_AddFile: Data/jDoom/Auto/TechPillar.pk3
W_AddFile: Data/jDoom/Auto/Tree.pk3
W_AddFile: Data/jDoom/Auto/W-BFG.pk3
W_AddFile: Data/jDoom/Auto/W-Chaingun.pk3
W_AddFile: Data/jDoom/Auto/W-Chainsaw.pk3
W_AddFile: Data/jDoom/Auto/W-PlasmaRifle.pk3
W_AddFile: Data/jDoom/Auto/W-RocketLauncher.pk3
W_AddFile: Data/jDoom/Auto/W-Shotgun.pk3
W_AddFile: Data/jDoom/Auto/W-SuperShotgun.pk3
Reading definition file: Defs/Doomsday.ded
Reading definition file: Defs/jDoom/jDoom.ded
138 sprite names
1369 states
140 things
1413 models
174 lights
548 sound effects
276 songs
351 text strings
156 particle generators
612 detail textures
22 animation groups
51 surface decorations
101 map infos
12 finales
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
I_InitJoystick: USB Game Device
Sys_InitTimer.
Sfx_Init: Initializing SDL_mixer...
S_Init: OK.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.47 seconds.
Net_InitGame: Initializing game data.
GL_Init: Initializing Doomsday Graphics Library.
DG_Init: OpenGL.
OpenGL: Texture compression (3 formats).
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce 7900 GT/PCI/SSE2/3DNOW!
Version: 2.0.2 NVIDIA 87.76
Extensions:
GL_ARB_color_buffer_float GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_half_float_pixel GL_ARB_imaging
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shadow GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_tw
GL_ARB_texture_rectangle GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_object
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotro
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_sRGB GL_EXT_timer_query
GL_EXT_vertex_array GL_HP_occlusion_test
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square
GL_NV_copy_depth_to_color GL_NV_depth_clamp
GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_gpu_program_parameters GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_texgen_reflection
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum
GLU Version: 1.3
Texture units: 2
Maximum texture size: 4096
Maximum anisotropy: 16
Using anisotropic texture filtering.
Multitexturing enabled (full).
Con_StartupInit: Init startup screen.
P_Init: Init Playloop state.
HU_Init: Setting up heads up display.
ST_Init: Init status bar.
MN_Init: Init miscellaneous info.
----------------------------------------------------------------------
DOOM 2: Hell on Earth
----------------------------------------------------------------------
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No ja tam mam toto
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.9.svn-trunk-devel +R Oct 31 2006 (DGL).
G_PreInit: Registering Bind Classes...
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: data/doomsday.pk3
W_AddFile: data/jdoom/jdoom.pk3
W_AddFile: /usr/share/games/doom/iwad/doom2/doom2.wad
IWAD identification: 00f8ccf8
W_AddFile: /usr/share/games/doom/iwad/doom2/doom2.gwa
W_AddFile: data/jdoom/auto/.basedata/fonta033.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta034.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta035.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta036.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta037.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta038.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta039.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta040.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta041.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta042.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta043.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta044.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta045.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta046.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta047.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta048.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta049.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta050.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta051.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta052.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta053.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta054.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta055.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta056.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta057.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta058.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta059.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta060.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta061.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta062.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta063.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta064.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta065.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta066.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta067.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta068.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta069.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta070.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta071.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta072.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta073.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta074.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta075.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta076.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta077.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta078.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta079.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta080.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta081.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta082.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta083.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta084.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta085.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta086.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta087.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta088.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta089.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta090.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta091.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta092.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta093.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta094.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta095.lmp
W_AddFile: data/jdoom/auto/.basedata/fonta121.lmp
W_AddFile: data/jdoom/auto/.basedata/fontb033.lmp
W_AddFile: data/jdoom/auto/.basedata/fontb034.lmp
W_AddFile: data/jdoom/auto/.basedata/fontb035.lmp
W_AddFile: data/jdoom/auto/.basedata/fontb036.lmp
W_AddFile: data/jdoom/auto/.basedata/fontb037.lmp
W_AddFile: data/jdoom/auto/.basedata/fontb038.lmp
W_AddFile: data/jdoom/auto/.basedata/fontb039.lmp
W_AddFile: data/jdoom/auto/.basedata/fontb040.lmp
W_AddFile: data/jdoom/auto/.basedata/fontb041.
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zcela zjevně to žádné modely nenahrává. máte je v /usr/share/games/deng/Data/jDoom/Auto ?
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Obsah toho priecinka je:
miko@miko-laptop:/usr/share/games/deng/Data/jDoom/Auto$ ls
abbspack_3.03.zip jdtp-flats-base.zip
et_hud_face.zip jdtp-textures-base.zip
jdep_2.03.zip jdtp-textures-doom1.zip
jdoom_detail_textures.zip jdtp-textures-finaldoom-plu.zip
jdrp-core-1.01.zip jdui_1.07.zip
jdrp-decorations-1.01.zip johnx_fluids.zip
jdrp-effects-1.01.zip sycrafts-doom2-music-hq.zip
jdrp-hud-1.01.zip sycrafts-doom-music-hq.zip
jdrp-items-1.01.zip sycrafts-plutonia-music-hq.zip
jdrp-monsters-1.01.zip sycrafts-tnt-music-hq.zip
jdrp-projectiles-1.01.zip
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hmm to je správně. jen tak pro jistotu. 3d akcelerace funguje jak má? ten log končí tady? žádný hlášky o kartě a podporovaných fičurách?
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taky koukam na verzi. 1.9.svn-trunk-devel +R Oct 31 2006. já mám něco staršího. a aspoň betu. svn je něco vývojovýho. yagisanovo stránka zrovna nejede, abych se kouknul co to je a co se měnilo.
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Neviem to mi nahral cowin78, lebo ta stranka je stale nefunkcna. Ten vypis neni cely, asi som zle oznacil...
Tu je pokracovanie:
Reading definition file: defs/doomsday.ded
Reading definition file: defs/jdoom/jdoom.ded
138 sprite names
974 states
140 things
8 lights
112 sound effects
68 songs
351 text strings
27 particle generators
22 animation groups
51 surface decorations
69 map infos
12 finales
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
I_InitJoystick: No joysticks found
Sys_InitTimer.
Sfx_Init: Initializing SDL_mixer...
S_Init: OK.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
GL_Init: Initializing Doomsday Graphics Library.
DG_Init: OpenGL.
Checking OpenGL extension: GL_EXT_compiled_vertex_array
Checking OpenGL extension: GL_EXT_paletted_texture
Checking OpenGL extension: GL_EXT_shared_texture_palette
Checking OpenGL extension: GL_EXT_texture_filter_anisotropic
Checking OpenGL extension: GL_EXT_blend_subtract
Checking OpenGL extension: GL_ARB_texture_env_combine
Checking OpenGL extension: GL_NV_texture_env_combine4
Checking OpenGL extension: GL_EXT_texture_compression_s3tc
OpenGL: Texture compression (3 formats).
Checking OpenGL extension: GL_ARB_multitexture
Checking OpenGL extension: GL_SGIS_generate_mipmap
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce4 440 Go 64M/AGP/SSE2/3DNOW!
Version: 1.5.8 NVIDIA 96.31
Extensions:
GL_ARB_imaging GL_ARB_multitexture
GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_window_pos GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_paletted_texture GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_object GL_EXT_vertex_array
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square
GL_NV_fence GL_NV_fog_distance
GL_NV_light_max_exponent GL_NV_packed_depth_stencil
GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_register_combiners GL_NV_texgen_reflection
GL_NV_texture_env_combine4 GL_NV_texture_rectangle
GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1
GL_SGIS_generate_mipmap GL_SGIS_multitexture
GL_SGIS_texture_lod GL_SUN_slice_accum
GLU Version: 1.3
Found Texture units: 2
Utilised Texture units: 2
Maximum texture size: 2048
Maximum anisotropy: 2
Using anisotropic texture filtering.
Multitexturing enabled (full).
Con_StartupInit: Init startup screen.
P_Init: Init Playloop state.
HU_Init: Setting up heads up display.
ST_Init: Init status bar.
MN_Init: Init miscellaneous info.
----------------------------------------------------------------------
DOOM 2: Hell on Earth
----------------------------------------------------------------------
Game state parameters:
SetupLevel: MAP01
VerifyMapData: BEHAVIOR for "MAP01" could not be found.
Useable data will be generated automatically if needed.
DetermineMapDataFormat: (V2 GL Node Data)
(glBSP 2.20 | 2007-04-30 11:49:14.0000 | 0x4f8650ed)
P_LoadMapData: MAP01
Loading Sidedef Texture IDs...
Group lines
Sector look up
Build line and subsector tables
R_InitLinks: Initializing
P_CheckLevel: Checking MAP01 for errors...
Level 1: Entryway
Author: id SoftwareA akceleracia je v pohode. V hre mam v paneli zapnute 3D modely.
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nevim. nevidí ty modely ani textury (done in 0.0 sec) na mym opteronu + 2giga ram to trvá 0.47 sec - 1413 models 612 detail textures
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Skusil som preinstalovat modely a nepomohlo. Co vlastne znamena to MD2?
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MD2 je formát souboru (datová struktura) pro popis 3d modelů a animací, kterou použilo poprvý ID soft pro QUAKE II. díky solidnímu a veřejnýmu návrhu se používají v řadě her a dají se vytvářet/exportovat z různých 3d modelovacích softů jako třeba blender.
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ten od koho ste získal ty .deb balíčky, tomu to na stejný verzi ubuntu funguje?
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ten od koho ste získal ty .deb balíčky, tomu to na stejný verzi ubuntu funguje?
Tak to neviem, je to od corwin78, ale ja to teraz skusam na 7.04, tak neviem. Ale pri instalacii ziadne problemy neboli.
Nenajde sa este niekto kto ma komplet balicky a mohol by ich poskytnut ???
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yagisan teď jede - http://eyagi.bpa.nu/~jamie/ubuntu/
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ale jak vyplývá z tohoto threadu - http://ubuntuforums.org/showthread.php?t=51241&page=2&highlight=deng+repository tak to neběželo dlouho, snad zase bude a balíčky pro feistyho stejně ještě nejsou. mně to v 6.06 běží velice dobře. feistyho sem netestoval. leda to zkusit zkompilovat ze zdrojáků.
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To deng_1.8.9+1.9.0.beta4+svn.4145-0ubuntu5_i386.deb, co tam je tak to mam instalnute, a nepomaha. Tak asi pockam kym budu balicky pre feistyho :(.