quaker a co mě povíš na tohle
první spuštění(jeden názor na to mám instalačka jen kvůli zvědavosti-jdu hrát arénu
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----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 56 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 1024 MB of video memory and 954 MB of available texture memory.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Com_TouchMemory: 0 msec. Using sum: 0
Waited 116 msec for asset '$default' of type 'material'.
Waited 1 msec for asset '$additive' of type 'material'.
Waited 0 msec for asset '$line' of type 'material'.
Waited 21 msec for asset 'light_corona' of type 'material'.
Waited 0 msec for asset 'clear_alpha' of type 'material'.
Waited 0 msec for asset 'depthprepass' of type 'material'.
Waited 0 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 146 msec for asset 'shadowcaster' of type 'material'.
Waited 154 msec for asset 'cinematic' of type 'material'.
Error: Waited 167 msec for missing asset "water_droplet".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system initialization -------
Error during initialization:
Unhandled exception caught