Nijak sa mi nedarí spustiť totu hru na cedege, alebo na wine. Skušal som aj nejak nastaviť cedegu/wine, ale stále to nejde. Verziu cedegy mam 5.2.3 a wine 0.9.31.
Vložim tu aj log, keby trebalo. A ešte pre informáciu, neskúšal som ešte pustiť nejakú hru na linuxe, takže možno aj ja niečo zle robím.
Vďaka
root@pjotrik-desktop:~/Desktop/MGS/bin# cedega mgs2.exe
wine: Unhandled exception, starting debugger...
root@pjotrik-desktop:~/Desktop/MGS/bin# wine mgs2.exe
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x190448) : stub, simulating 64MB for now, returning 64MB left
fixme:d3d8:ValidateVertexShader (0x3f70028 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x1960728 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x3f70688 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x19f84f0 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x3f709e0 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x3f712a0 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x3f71cf0 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x3f72910 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x19f8168 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x19f8290 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x3f70448 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x3f72550 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x3f717a8 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x3f719e0 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x3f72248 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x3f72858 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x3f70580 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x1960850 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x3f70d98 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x3f71150 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x3f73008 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x19f8898 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x19f8f88 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x19f9340 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x3f730c0 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x3f733d8 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x3f736f0 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x3f73a08 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x3f73d30 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x3f74058 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x3f74380 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x19f9708 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x19fa258 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x3f74848 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x19f9bd0 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x19fac48 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x19f8c90 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x19fafb0 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x19fb2d8 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x19fb9f8 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x19fb670 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x19fbda0 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidateVertexShader (0x19fc4d0 (nil) (nil) 1 0x33f464): stub
fixme:d3d8:ValidatePixelShader (0x19faa60 (nil) 1 0x33f464): stub
fixme:d3d8:ValidatePixelShader (0x19fa9d8 (nil) 1 0x33f464): stub
fixme:d3d8:ValidatePixelShader (0x19fab80 (nil) 1 0x33f464): stub
fixme:d3d8:ValidatePixelShader (0x19fc1d0 (nil) 1 0x33f464): stub
fixme:d3d8:ValidatePixelShader (0x19fc278 (nil) 1 0x33f464): stub
fixme:d3d8:ValidatePixelShader (0x19fa948 (nil) 1 0x33f464): stub
fixme:d3d8:ValidatePixelShader (0x19fc320 (nil) 1 0x33f464): stub
fixme:d3d8:ValidatePixelShader (0x19fc388 (nil) 1 0x33f464): stub
fixme:d3d8:ValidatePixelShader (0x19fc448 (nil) 1 0x33f464): stub
fixme:d3d8:ValidatePixelShader (0x19f9fc0 (nil) 1 0x33f464): stub
fixme:d3d8:ValidatePixelShader (0x19faaf8 (nil) 1 0x33f464): stub
fixme:dmime:IDirectMusicPerformance8Impl_InitAudio (0x4c9da78, 0x178c1e0, 0x11fb260, 0x30170, 8, 24, 31, 0x33fd4c): to check
fixme:dmime:IDirectMusicPerformance8Impl_Init (iface = 0x4c9da78, dmusic = 0x178c1e0, dsound = 0x4c93328, hwnd = 0x30170)
fixme:dmime:IDirectMusicPerformance8Impl_CreateStandardAudioPath (0x4c9da78)->(8, 24, 0, 0x4c9dc44): semi-stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0x4da3e68, 0): stub
fixme:dmime:IDirectMusicPerformance8Impl_PChannelInfo (0x4c9da78, 0, 0x11fd9e0, (nil), (nil)): stub
wine: Unhandled page fault on read access to 0x00000000 at address 0x8e89ae (thread 0011), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x008e89ae).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:008e89ae ESP:0033fd34 EBP:0033fddc EFLAGS:00010212( - 00 - RIA1)
EAX:00000000 EBX:7b8ab500 ECX:00000000 EDX:00000000
ESI:00400000 EDI:7ffdf000
Stack dump:
0x0033fd34: 00000000 00985c94 011fd9e4 00000002
0x0033fd44: 00000000 000a0004 00000028 00000001
0x0033fd54: 00000007 00000031 00000018 00005622
0x0033fd64: 00000000 00000000 00000000 00000000
0x0033fd74: 00000060 0000000f 00000064 00030d40
0x0033fd84: 00000001 00000000 00000000 00000000
Backtrace:
=>1 0x008e89ae in mgs2 (+0x4e89ae) (0x0033fddc)
2 0x008e9639 in mgs2 (+0x4e9639) (0x0033fde8)
3 0x008e909b in mgs2 (+0x4e909b) (0x0033fe48)
4 0x004010d4 in mgs2 (+0x10d4) (0x0033ff08)
5 0x7b87011e in kernel32 (+0x5011e) (0x0033ffe8)
6 0xb7e105a7 wine_switch_to_stack+0x17() in libwine.so.1 (0x00000000)
0x008e89ae: movl 0x0(%edx),%eax
Modules:
Module Address Debug info Name (80 modules)
PE 400000-1842000 Export mgs2
ELF 7b800000-7b926000 Export kernel32
\-PE 7b820000-7b926000 \ kernel32
ELF 7bc00000-7bc94000 Deferred ntdll
\-PE 7bc10000-7bc94000 \ ntdll
ELF 7bf00000-7bf03000 Deferred
ELF 7c8b4000-7c8f5000 Deferred dmime
\-PE 7c8c0000-7c8f5000 \ dmime
ELF 7c8f5000-7c91b000 Deferred dmusic
\-PE 7c900000-7c91b000 \ dmusic
PE 7d640000-7d648000 --none-- msacm32
ELF 7d648000-7d684000 Deferred wineoss
\-PE 7d650000-7d684000 \ wineoss
ELF 7d88b000-7d8a0000 Deferred midimap
\-PE 7d890000-7d8a0000 \ midimap
ELF 7d8a0000-7d8a5000 Deferred libxfixes.so.3
ELF 7d8a5000-7d8ae000 Deferred libxcursor.so.1
ELF 7d8ae000-7d8ca000 Deferred imm32
\-PE 7d8c0000-7d8ca000 \ imm32
ELF 7d8ca000-7d8e8000 Deferred ximcp.so.2
ELF 7d8e8000-7d8eb000 Deferred libxinerama.so.1
ELF 7dc02000-7dc8f000 Deferred winex11
\-PE 7dc10000-7dc8f000 \ winex11
ELF 7dc8f000-7dcad000 Deferred libexpat.so.1
ELF 7dcad000-7dcdc000 Deferred libfontconfig.so.1
ELF 7dcdc000-7dcf0000 Deferred libz.so.1
ELF 7dcf0000-7dd5a000 Deferred libfreetype.so.6
ELF 7dd5a000-7dd80000 Deferred msacm32
ELF 7dd80000-7de19000 Deferred oleaut32
\-PE 7dd90000-7de19000 \ oleaut32
ELF 7de19000-7de4f000 Deferred dinput
\-PE 7de20000-7de4f000 \ dinput
ELF 7de4f000-7de68000 Deferred dinput8
\-PE 7de60000-7de68000 \ dinput8
ELF 7de68000-7de7b000 Deferred libresolv.so.2
ELF 7de7f000-7de82000 Deferred libxrandr.so.2
ELF 7de82000-7de8a000 Deferred libxrender.so.1
ELF 7de8a000-7dea8000 Deferred iphlpapi
\-PE 7de90000-7dea8000 \ iphlpapi
ELF 7dea8000-7defd000 Deferred rpcrt4
\-PE 7deb0000-7defd000 \ rpcrt4
ELF 7defd000-7df96000 Deferred ole32
\-PE 7df10000-7df96000 \ ole32
ELF 7df96000-7e024000 Deferred winmm
\-PE 7dfa0000-7e024000 \ winmm
ELF 7e024000-7e06d000 Deferred dsound
\-PE 7e030000-7e06d000 \ dsound
ELF 7e06d000-7e0b3000 Deferred advapi32
\-PE 7e080000-7e0b3000 \ advapi32
ELF 7e0b3000-7e16a000 Deferred gdi32
\-PE 7e0d0000-7e16a000 \ gdi32
ELF 7e16a000-7e2a4000 Deferred user32
\-PE 7e180000-7e2a4000 \ user32
ELF 7e305000-7e310000 Deferred libgcc_s.so.1
ELF 7e310000-7e312000 Deferred xlcutf8load.so.2
ELF 7e3fe000-7e400000 Deferred libnvidia-tls.so.1
ELF 7e400000-7ebc3000 Deferred libglcore.so.1
ELF 7ebc3000-7ebc8000 Deferred libxdmcp.so.6
ELF 7ebc8000-7ec42000 Deferred libglu.so.1
ELF 7ec42000-7ecc7000 Deferred libgl.so.1
ELF 7ecc7000-7ed90000 Deferred libx11.so.6
ELF 7ed90000-7ed9d000 Deferred libxext.so.6
ELF 7ed9d000-7edb5000 Deferred libice.so.6
ELF 7edb5000-7edbe000 Deferred libsm.so.6
ELF 7edbe000-7ee76000 Deferred wined3d
\-PE 7edd0000-7ee76000 \ wined3d
ELF 7ee76000-7ee9e000 Deferred d3d8
\-PE 7ee80000-7ee9e000 \ d3d8
ELF 7efaa000-7efb5000 Deferred libnss_files.so.2
ELF 7efb5000-7efcb000 Deferred libnsl.so.1
ELF 7efcb000-7eff1000 Deferred libm.so.6
ELF 7eff1000-7eff6000 Deferred libxxf86vm.so.1
ELF 7eff6000-7f000000 Deferred libnss_nis.so.2
ELF b7ca0000-b7ca3000 Deferred libxau.so.6
ELF b7ca5000-b7cae000 Deferred libnss_compat.so.2
ELF b7caf000-b7cb3000 Deferred libdl.so.2
ELF b7cb3000-b7de7000 Deferred libc.so.6
ELF b7de7000-b7dfa000 Deferred libpthread.so.0
ELF b7e09000-b7f1a000 Export libwine.so.1
ELF b7f1c000-b7f37000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
0000000e (D) Z:\home\pjotrik\Desktop\MGS\bin\mgs2.exe
00000018 15
00000019 15
00000016 15
00000014 0
00000015 0
00000010 2
00000011 0 <==
0000000a
0000000c 0
0000000b 0
00000008
0000000d 0
00000009 0