Zdravím,
Už několik dní hledám nějaký návod jak to zprovoznit. Instalace proběhne v pohodě, ale při spuštění to na mě řve že nemám nainstalováno directx 8. Když si tam ty knihovny přidám a spustím to s optirun a parametrem -d3d8 tak to na mě zařve to co můžete vidět na screenu (+výstup z terminálu). Na jiném laptopu mi to normálně šlo. Používám Linux Mint 16 64bit Cinnamon, ovladače nvidia 304 a wine 1.7.8 (s 1.6 mi to dělalo to samé); notebook acer (podpis). Ještě přikládám celý výpis terminálu:
superbo@acer ~/.wine/drive_c/Program Files (x86)/KONAMI/SILENT HILL 3 $ optirun wine sh3.exe -d3dx8
Xlib: extension "NV-GLX" missing on display ":0".
err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your 32-bit OpenGL drivers haven't been installed correctly (using GL renderer "Mesa DRI Intel(R) Ivybridge Mobile ", version "1.4 (3.0 Mesa 9.2.1)").
Xlib: extension "NV-GLX" missing on display ":0".
Xlib: extension "NV-GLX" missing on display ":0".
err:d3d:test_arb_vs_offset_limit Failed to create an ARB offset limit test program
err:d3d:test_arb_vs_offset_limit >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from ARB vp offset limit test cleanup @ directx.c / 465
err:d3d:match_fbo_tex_update >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glFramebufferTexture2D @ directx.c / 712
err:d3d:match_fbo_tex_update FBO status 0
err:d3d:match_fbo_tex_update >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCheckFramebufferStatus @ directx.c / 716
err:d3d:match_fbo_tex_update >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glBindTexture @ directx.c / 732
err:d3d:match_fbo_tex_update >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDeleteTextures @ directx.c / 736
err:d3d:match_broken_arb_fog >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glFramebufferTexture2D @ directx.c / 811
err:d3d:match_broken_arb_fog FBO status 0
err:d3d:match_broken_arb_fog >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCheckFramebufferStatus @ directx.c / 815
err:d3d:match_broken_arb_fog >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Test fragment program setup @ directx.c / 836
err:d3d:match_broken_arb_fog >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from ARBfp fog test draw @ directx.c / 852
err:d3d:match_broken_arb_fog >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from ARBfp fog test teardown @ directx.c / 870
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8A8_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8X8_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1164
fixme:d3d:check_fbo_compat Format WINED3DFMT_B5G6R5_UNORM rtInternal format is not supported as FBO color attachment.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
fixme:d3d:check_fbo_compat Format WINED3DFMT_R10G10B10A2_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
fixme:d3d:check_fbo_compat Format WINED3DFMT_R8G8B8A8_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1164
fixme:d3d:check_fbo_compat Format WINED3DFMT_R16G16_UNORM rtInternal format is not supported as FBO color attachment.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
fixme:d3d:check_fbo_compat Format WINED3DFMT_B10G10R10A2_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
fixme:d3d:check_fbo_compat Format WINED3DFMT_R16G16B16A16_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
fixme:win:EnumDisplayDevicesW ((null),0,0x33f7b8,0x00000000), stub!
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