Dobrý den, dnes jsem si stáhnul ze Softpedie UT3 (
http://linux.softpedia.com/get/GAMES-ENTERTAINMENT/FPS/Unreal-Tournament-3-Server-31319.shtml)
Hra se v pohodě nainstalovala, ale když jí chci podle návodu na téže stránce spustit hodí to chybu:
Signal: SIGSEGV [segmentation fault]
Aborting.Zde ještě připojuju výpis:
tom@Tomas:~/ut3-dedicated/Binaries$ ./ut3 server vCTF-Suspense?MaxPlayers=24?MinNetPlayers=4?bShouldAdvertise=True?bIsLanMatch=False?bIsDedicated=True -login=XXXXXXXXX -password=XXXXXXXXX
Init: Version: 3518
Init: Epic Internal: 0
Init: Compiled: Dec 17 2007 12:17:34
Init: Command line: server vCTF-Suspense?MaxPlayers=24?MinNetPlayers=4?bShouldAdvertise=True?bIsLanMatch=False?bIsDedicated=True -login=xxxxxxxxx -password=xxxxxxxxxxxxx
Init: Base directory: /home/tom/ut3-dedicated/Binaries/
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditor.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEngine.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTGame.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTInput.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTUI.ini
Init: File handle limit is soft=(1024), hard=(1024).
Init: Computer: unknown
Init: User: tom
Init: BSD Sockets initialized
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=true
Init: DynamicDecals=true
Init: DynamicLights=true
Init: DynamicShadows=true
Init: LightEnvironmentShadows=true
Init: CompositeDynamicLights=false
Init: DirectionalLightmaps=true
Init: MotionBlur=true
Init: DepthOfField=true
Init: Bloom=true
Init: QualityBloom=true
Init: Distortion=true
Init: DropParticleDistortion=false
Init: SpeedTreeLeaves=true
Init: SpeedTreeFronds=true
Init: OnlyStreamInTextures=false
Init: LensFlares=true
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=false
Init: OneFrameThreadLag=true
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=false
Init: AllowD3D10=true
Init: EnableHighPolyChars=false
Init: SkeletalMeshLODBias=0
Init: ParticleLODBias=0
Init: DetailMode=2
Init: ShadowFilterQualityBias=0
Init: MaxAnisotropy=4
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=800
Init: ResY=600
Init: ScreenPercentage=100.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=1.000
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Character: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Vehicle: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Effects: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level5
Init: WorldDetail=Level5
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage=100
Init: UpscaleScreenPercentage=1
Init: ResX= 800
Init: ResY= 600
Init: Fullscreen=0
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version 1.710000
Log: licensee Unreal Engine 3 Licensee
Log: project Unreal Engine 3 Project
Log: GConfig::Find has loaded file: ..\Engine\Localization/int/Core.int
Log: GConfig::Find has loaded file: ..\Engine\Localization/int/Engine.int
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 24748 shaders(5 legacy, 0 redundant), 2548 materials
Log: GConfig::Find has loaded file: ..\Engine\Localization/int/UnrealScriptTest.int
Signal: SIGSEGV [segmentation fault]
Aborting.
Log:
Developer Backtrace:
Log: [ 1] ./ut3-bin [0x8d44a12]
Log: [ 2] [0xffffe420]
Log: [ 3] ./ut3-bin [0x8c5dd33]
Log: [ 4] ./ut3-bin [0x8c5cd38]
Log: [ 5] ./ut3-bin [0x8cfec99]
Log: [ 6] ./ut3-bin [0x83f7dc4]
Log: [ 7] ./ut3-bin [0x8cc13db]
Log: [ 8] ./ut3-bin [0x8ccb0db]
Log: [ 9] ./ut3-bin [0x8d114dd]
Log: [10] ./ut3-bin [0x804fa6b]
Log: [11] ./ut3-bin [0x8053359]
Log: [12] ./ut3-bin [0x804b6e2]
Log: [13] /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe0) [0xb7d98050]
Log: [14] ./ut3-bin [0x804adc1]
Crash information will be saved to your logfile.
Exit: Exiting.
Exit: Name subsystem shutting downNeví někdo prosím, co s tím?
Díky