fixme:ole:CoInitializeSecurity (0x551610,-1,(nil),(nil),4,3,(nil),0,(nil)) - stub!
fixme:advapi:RegisterEventSourceW ((null),L"ICQ Service"): stub
fixme:advapi:ReportEventW (0xcafe4242,0x0004,0x0000,0x00000000,(nil),0x0001,0x00000000,0x85e7d4,(nil)): stub
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
fixme:thread:SetThreadIdealProcessor (0xa0): stub
fixme:thread:SetThreadIdealProcessor (0xa8): stub
fixme:xinput:XInputGetState (0 0x2fcf1ac)
fixme:xinput:XInputGetState (1 0x2fcf1ac)
fixme:xinput:XInputGetState (2 0x2fcf1ac)
fixme:xinput:XInputGetState (3 0x2fcf1ac)
fixme:system:SystemParametersInfoW Unimplemented action: 94 (SPI_GETMOUSETRAILS)
fixme:system:SystemParametersInfoW Unimplemented action: 4124 (SPI_GETMOUSESONAR)
fixme:win:EnumDisplayDevicesW ((null),0,0x2fced80,0x00000000), stub!
fixme:thread:SetThreadIdealProcessor (0x108): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x9da6138,0x9da6038): stub
fixme:thread:SetThreadIdealProcessor (0x17c): stub
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x9da64b0,0x9da6438): stub
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:volume:GetVolumePathNameW (L"C:\\Program Files\\Electronic Arts\\SPORE\\Sporebin\\SporeApp.exe", 0x2fceff4, 260), stub!
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:thread:SetThreadIdealProcessor (0x1a8): stub
fixme:thread:SetThreadIdealProcessor (0x1b0): stub
fixme:thread:SetThreadIdealProcessor (0x1b0): stub
fixme:thread:SetThreadIdealProcessor (0x1b4): stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmReleaseContext (0x30034, 0x15fc18): stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:imm:ImmGetOpenStatus (0x15fc18): semi-stub
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1181
fixme:d3d:context_apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1979Tak jsem to chytil.Jinak,uz jsem wine zkompiloval,ale nic,zkousel nainstalovat primo z ubuntu,ale taky nic.