wine vypisuje toto(rozumím tomu, ale nevím jak to opravit..):
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x166908) : stub, simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x164fd0)->((nil),00000008)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x164fd0)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:d3d:IWineD3DDeviceImpl_Release (0x166908) Device released with resources still bound, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x1b5dc0 with type 1,WINED3DRTYPE_SURFACE
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x17ad28)->(0x10024,00000008)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x17ad28)->(0x10024,00000008)
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Can't handle DDBLT_WAIT flag right now.
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x17ad28)->(1,(nil)): Stub
3D akceleraci mám perfekní --> hraju si OpenArenu a glxgears hlásí nad 10000 FPS, direct rendering funguje