Ahoj,
stare UT mi vzdy bezelo pod wine s d3d dobre. Ted mi hlasi viz. priloha. Spustim ho jedine se software rendering a jeste k tomu se spatne vykresluje obsah viz. priloha2. Kdyz se pokusim zmenit rozliseni, UT spadne s podobnou hlaskou. Tady je jeste vypis:
wine /media/hda1/Hry/UnrealTournament/System/UnrealTournament.exe
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x34f3ec,0x34f3e8): stub
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x34f40c,0x34f408): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x34e9f0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x34cb68,0x00000000), stub!
err:ddraw:PixelFormat_DD2WineD3D 16 bit RGB Pixel format does not match
err:ddraw:PixelFormat_DD2WineD3D 32 bit RGB pixel format does not match
err:ddraw:PixelFormat_DD2WineD3D Invalid dwRGBBitCount in Pixelformat structure
err:ddraw:PixelFormat_DD2WineD3D Invalid dwRGBBitCount in Pixelformat structure
err:ddraw:PixelFormat_DD2WineD3D Invalid dwRGBBitCount in Pixelformat structure
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target that isn't in the default pool
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target that isn't in the default pool
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target that isn't in the default pool
fixme:keyboard:RegisterHotKey (0x90076,49249,0x00000001,27): stub
err:ole:CoGetClassObject class {92fa2c24-253c-11d2-90fb-006008a1f441} not registered
err:ole:CoGetClassObject no class object {92fa2c24-253c-11d2-90fb-006008a1f441} could be created for context 0x1
err:ole:CoGetClassObject class {d8f1eee0-f634-11cf-8700-00a0245d918b} not registered
err:ole:CoGetClassObject no class object {d8f1eee0-f634-11cf-8700-00a0245d918b} could be created for context 0x1
fixme:keyboard:UnregisterHotKey (0x90076,49249): stub
err:seh:setup_exception nested exception on signal stack in thread 0032 eip 7bc6285d esp 7ffdbc00 stack 0x241000-0x350000
yankee@pavian:~$ wine /media/hda1/Hry/UnrealTournament/System/UnrealTournament.exe
err:winedevice:ServiceMain driver L"Cdr4_2K" failed to load
err:winedevice:ServiceMain driver L"Cdralw2k" failed to load
err:service:service_get_status service protocol error - failed to read pipe r = 0 count = 0!
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x34f3ec,0x34f3e8): stub
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x34f40c,0x34f408): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x34e9f0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x34c814,0x00000000), stub!
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 62
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 63
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
fixme:keyboard:RegisterHotKey (0x2003a,49247,0x00000001,27): stub
err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876017c
Kdyby nekdo vedel, kam mam sahnout, uvital bych radu. Stacilo by mi treba jen obnovit puvodni konfiguraci wine.
Kdyz ho preinstaluji, tak se zase nainstaluje znovu v posledni konfiguraci.
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