Chci se zeptat, mam zrejme podobny problem. Xgl mi funguje vpohode, ale kdyz pustim film tak je zatizeni cpu na 100%, evidentne to nejde primo pres video overlay, ale v mplayer.conf mam xv, i kdyz udelam pritscreen tak to vyfoti i s filmem coz predtim nebylo. Jde to nejak spravit nebo je to normalni vlastnost xgl, protoze v tomto stavu je to nepouzitelny (filmy sleduju casto).
jo a postupoval jsem podle tohoto navodu:
http://knowledge76.com/index.php/XGL/Compiz_Nvidia_32bitmplayer.conf
# Specify default video driver (see -vo help for a list).
vo=xv,sdl,x11
xvinfo
X-Video Extension version 2.2
screen #0
Adaptor #0: "Xgl Generic Texture Video"
number of ports: 32
port base: 48
operations supported: PutImage
supported visuals:
depth 24, visualID 0x2c
depth 24, visualID 0x2d
depth 32, visualID 0x2e
depth 32, visualID 0x2f
no port attributes defined
maximum XvImage size: 2048 x 2048
Number of image formats: 3
id: 0x32595559 (YUY2)
guid: 59555932-0000-0010-8000-00aa00389b71
bits per pixel: 16
number of planes: 1
type: YUV (packed)
id: 0x32315659 (YV12)
guid: 59563132-0000-0010-8000-00aa00389b71
bits per pixel: 12
number of planes: 3
type: YUV (planar)
id: 0x0
guid: 03000000-0000-0010-8000-00aa00389b71
bits per pixel: 32
number of planes: 1
type: RGB (packed)
depth: 24
red, green, blue masks: 0xff0000, 0xff00, 0xff
xvinfo
X-Video Extension version 2.2
screen #0
Adaptor #0: "Xgl Generic Texture Video"
number of ports: 32
port base: 48
operations supported: PutImage
supported visuals:
depth 24, visualID 0x2c
depth 24, visualID 0x2d
depth 32, visualID 0x2e
depth 32, visualID 0x2f
no port attributes defined
maximum XvImage size: 2048 x 2048
Number of image formats: 3
id: 0x32595559 (YUY2)
guid: 59555932-0000-0010-8000-00aa00389b71
bits per pixel: 16
number of planes: 1
type: YUV (packed)
id: 0x32315659 (YV12)
guid: 59563132-0000-0010-8000-00aa00389b71
bits per pixel: 12
number of planes: 3
type: YUV (planar)
id: 0x0
guid: 03000000-0000-0010-8000-00aa00389b71
bits per pixel: 32
number of planes: 1
type: RGB (packed)
depth: 24
red, green, blue masks: 0xff0000, 0xff00, 0xff
root@joe:/etc/mplayer# glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe,
GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float
GLX version: 1.2
GLX extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_SGIX_fbconfig, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce4 Ti 4200/AGP/SSE/3DNOW!
OpenGL version string: 1.2 (1.5.6 NVIDIA 87.62)
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multitexture,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
GL_ARB_texture_border_clamp, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_window_pos, GL_ARB_vertex_program, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
GL_EXT_texture3D, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_lod,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
GL_HP_occlusion_test, GL_IBM_texture_mirrored_repeat, GL_NV_blend_square,
GL_NV_texgen_reflection, GL_NV_texture_rectangle,
GL_NV_texture_env_combine4, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,
GL_SGIX_depth_texture, GL_SGIX_shadow
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x2c 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x2d 24 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
0x2e 32 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 Ncon
0x2f 32 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 Ncon
Jo a taky by mi pomohlo jak udelat aby mi fungoval v xgl i druhy monitor (tv) ?