Tak zkusil jsem to spustit v klasickém gnome bez efektů a stejný výsledek. Přikládám co to při spuštění přes terminál píše.
Dočetl jsem se že ani lidem s grafikou v sandy bridge to nejde. Problém je někde v těch ovladačích. Podle všech by to mělo fungovat ale nikomu to s intel nefunguje.
LightSmark jsem stáhnul a pustil sh a koukal jsem že si to doinstalovalo tyto balíčky freeglut3 libfreeimage3 libglut3 poté jsem pustil test a vypadá to docela hezky a FPS se mi pohybuje něco kolem 10 až 30, ale jinak je to plynulé.
rr@rrr:~$ /opt/beep/RUNBEEP.sh
./lib/linux32:
Bonk Engine: Initializing Profile System
Bonk Engine: Initializing Debug System
Bonk Engine: Initializing Input System
Bonk Engine: Initializing Window System
CreateNewWindow: Set icon.
CreateNewWindow: Using vSync, 1
CreateNewWindow: Window size, 1280x800
Bonk Engine: Initializing Camera System
Bonk Engine: Initializing Render System
Bonk Engine: Initializing Physics System
Bonk Engine: Initializing Audio System
BonkAudio: FMOD initialization completed.
Bonk Engine: Initializing Level System
Bonk Engine: Initializing UI System
BonkLoader: Loading audio...
BonkLoader: Loading textures from, Art/Levels/BaseMenus.xml
BonkLoader: Loaded 7 textures...
BonkUI: Loading UIButtons.
BonkUI: Loading UIMeshes.
BonkUI: Loading UISliders.
Bonk Engine: Initializing Timer System
Bonk Engine: Creating Engine State Machine
Bonk Engine: CORE INITIALIZATION COMPLETE
----------------------------------------------------------
BonkLevel: Loading New Level...
BonkEngine: Unloading engine data, preparing to load new level.
RESETING ALL COLLECTIBLES
------------------------------------------LOADING LEVEL: Startup
BonkLoader: Loading audio...
Loaded music file: DEFAULT_ENV : Art/Audio/Music/Cutscene.ogg
BonkLoader: Loading textures from, Art/Levels/Startup.xml
BonkLoader: Loaded 11 textures...
BonkLoader: Loaded GLSL Shaders...
BonkLoader: Loading camera...
BonkLevel: Loading level settings...
BonkLevel: Loading parallax meshes...
BonkLevel: Loading rigid bodies...
Loading Rigidbody: LevelEdge
Loading Rigidbody: LevelEdge1
BonkLevel: Loading Skeletons...
BonkLevel: Loading meshes...
BonkLoader: Loading curves...
BonkLoader: Loading actors...
Loading Actor:BonkSlideshow
Loading Rigidbody: Actor_Slideshow:MainBody
BonkLevel: Loading distance joints...
BonkLevel: Loading revolute joints...
BonkLevel: Loading prismatic joints...
BonkLevel: Loading FXEmitters...
BonkLevel: Loading PhysEmitters...
BonkLevel: Loading Uniform FXFields...
BonkLevel: Loading Water Bodies...
BonkLevel: Loading BonkTrigger...
BonkLevel: Loading BonkSoundTrigger...
BonkLevel: Loading BonkPlaceableSound...
BonkLoader: Loading level controllers...
Loaded Shader: default.blur into slot: 16
Loaded Shader: default.copyColor into slot: 7
Loaded Shader: default.light into slot: 13
Loaded Shader: default.postProcessing into slot: 10
Loaded Shader: default.simpleTexture into slot: 1
Loaded Shader: default.uber into slot: 4
Loaded Shader: default.warp into slot: 19
BonkContactManager: Skipping initialization of contact sounds.
BonkLevel: Loading New Level...
BonkEngine: Unloading engine data, preparing to load new level.
RESETING ALL COLLECTIBLES
------------------------------------------LOADING LEVEL: MainMenu
BonkLoader: Loading audio...
Loaded music file: DEFAULT_ENV : Art/Audio/Music/MainMenu.ogg
BonkLoader: Loading textures from, Art/Levels/MainMenu.xml
BonkLoader: Loaded 112 textures...
BonkLoader: Loaded GLSL Shaders...
BonkLoader: Loading camera...
BonkLevel: Loading level settings...
BonkLevel: Loading parallax meshes...
BonkLevel: Loading rigid bodies...
Loading Rigidbody: Ground5
Loading Rigidbody: Ground7
Loading Rigidbody: Ground10
Loading Rigidbody: PlayerLanding_Body
Loading Rigidbody: PeginatorLanding_Body
Loading Rigidbody: Ground11
Loading Rigidbody: LogoTopBody
Loading Rigidbody: ChainLinkA_Body
Loading Rigidbody: ChainLinkB_Body
Loading Rigidbody: ChainLinkA_Body1
Loading Rigidbody: ChainLinkB_Body1
Loading Rigidbody: ChainLinkA_Body2
Loading Rigidbody: BEEPLogo_Body1
Loading Rigidbody: BEEPLogo_Body2
Loading Rigidbody: BEEPLogo_Body3
Loading Rigidbody: BEEPLogo_Body4
Loading Rigidbody: ChainLinkA_Body3
Loading Rigidbody: ChainLinkB_Body2
Loading Rigidbody: ChainLinkA_Body4
Loading Rigidbody: ChainLinkB_Body3
Loading Rigidbody: ChainLinkA_Body5
Loading Rigidbody: ChainLinkA_Body6
Loading Rigidbody: ChainLinkB_Body4
Loading Rigidbody: ChainLinkA_Body7
Loading Rigidbody: ChainLinkB_Body5
Loading Rigidbody: ChainLinkA_Body8
Loading Rigidbody: ChainLinkA_Body9
Loading Rigidbody: ChainLinkB_Body6
Loading Rigidbody: ChainLinkA_Body10
Loading Rigidbody: ChainLinkB_Body7
Loading Rigidbody: ChainLinkA_Body11
Loading Rigidbody: ChainLinkA_Body12
Loading Rigidbody: ChainLinkB_Body8
Loading Rigidbody: ChainLinkA_Body13
Loading Rigidbody: ChainLinkB_Body9
Loading Rigidbody: ChainLinkA_Body14
Loading Rigidbody: ChainLinkB_Body10
Loading Rigidbody: ChainLinkA_Body15
Loading Rigidbody: ChainLinkB_Body11
Loading Rigidbody: BlockerBody
Loading Rigidbody: PlatformBody
BonkLevel: Loading Skeletons...
BonkLevel: Loading meshes...
BonkLoader: Loading curves...
BonkLoader: Loading actors...
Loading Actor:Player
Loading Rigidbody: PLAY:ShieldBody
Loading Rigidbody: PLAY:playerBody
Loading Rigidbody: PLAY:playerFrontWheel
Loading Rigidbody: PLAY:playerRearWheel
Loading Actor:PatrolBot
Loading Rigidbody: Actor_PatrolBot:WheelBody
Loading Rigidbody: Actor_PatrolBot:GunBody
Loading Rigidbody: Actor_PatrolBot:MainBody
Loading Actor:Peginator
Loading Rigidbody: Actor_Peginator:WheelA_Body
Loading Rigidbody: Actor_Peginator:WheelB_Body
Loading Rigidbody: Actor_Peginator:WheelC_Body
Loading Rigidbody: Actor_Peginator:AxleA_Body
Loading Rigidbody: Actor_Peginator:AxleB_Body
Loading Rigidbody: Actor_Peginator:AxleC_Body
Loading Rigidbody: Actor_Peginator:Peginator_Body
Loading Actor:DoomClaw
Loading Rigidbody: Actor_DoomClaw:LeftLegB_Body
Loading Rigidbody: Actor_DoomClaw:LeftLegA_Body
Loading Rigidbody: Actor_DoomClaw:RightLegB_Body
Loading Rigidbody: Actor_DoomClaw:RightLegA_Body
Loading Rigidbody: Actor_DoomClaw:MainBody
BonkLevel: Loading distance joints...
BonkLevel: Loading revolute joints...
BonkLevel: Loading prismatic joints...
BonkLevel: Loading FXEmitters...
BonkLevel: Loading PhysEmitters...
BonkLevel: Loading Uniform FXFields...
BonkLevel: Loading Water Bodies...
BonkLevel: Loading BonkTrigger...
BonkLevel: Loading BonkSoundTrigger...
BonkLevel: Loading BonkPlaceableSound...
BonkLoader: Loading level controllers...
Loaded Shader: default.blur into slot: 16
Loaded Shader: default.copyColor into slot: 7
Loaded Shader: default.light into slot: 13
Loaded Shader: default.lines into slot: 22
Loaded Shader: default.postProcessing into slot: 10
Loaded Shader: default.simpleTexture into slot: 1
Loaded Shader: default.uber into slot: 4
Loaded Shader: default.warp into slot: 19
Loaded Shader: horizFire.simpleTexture into slot: 25
BonkPlayer: Initialization complete.