Zdravím, víte, jsem fanda do Japonska atd. no a na animaci používám program zvaný MikuMikuDance (zkráceně MMD). Když jsem se to ale pokusil spustit pod Wine, tak mi vyskočilo toto
~/.wine/dosdevices/c:/Program Files/MikuMikuDanceE_v739dot$ wine MikuMikuDance.exe
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
fixme:win:EnumDisplayDevicesW ((null),0,0x32e31c,0x00000000), stub!
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:query_init Unhandled query type 0x4.
fixme:d3d:wined3d_buffer_preload Too many full buffer conversions, stopping converting.
fixme:d3d:wined3d_buffer_preload Too many full buffer conversions, stopping converting.
Nevím co s tím DirectX mám dělat... Pomůžete mi prosím?