Přikládám kompletní výpis z terminálu, nevím co z toho je a není důležité

Jinak děkuji, že mi pomáháte

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genetik@genetik-kubuntu:~$ openarena
[: 30: ==: unexpected operator
ioQ3 1.33+oa linux-i386 Feb 5 2007
----- FS_Startup -----
Current search path:
/home/genetik/.openarena/baseoa
/usr/share/games/openarena/baseoa/pak6-misc.pk3 (96 files)
/usr/share/games/openarena/baseoa/pak5-TA.pk3 (7 files)
/usr/share/games/openarena/baseoa/pak4-textures.pk3 (932 files)
/usr/share/games/openarena/baseoa/pak2-players.pk3 (187 files)
/usr/share/games/openarena/baseoa/pak1-maps.pk3 (25 files)
/usr/share/games/openarena/baseoa/pak0.pk3 (748 files)
/usr/share/games/openarena/baseoa
/usr/lib/games/openarena/baseoa
----------------------
1995 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
------- Input Initialization -------
Joystick is not active.
------------------------------------
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 6: 1024 768
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce FX 5200/PCI/SSE2
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/PCI/SSE2
GL_VERSION: 2.1.0 NVIDIA 97.55
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/player_gargoyle.shader'
...loading 'scripts/player_kyonshi.shader'
...loading 'scripts/player_major.shader'
...loading 'scripts/player_tux.shader'
...loading 'scripts/ammo.shader'
...loading 'scripts/beams.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/details.shader'
...loading 'scripts/detailtest.shader'
...loading 'scripts/evil8.shader'
...loading 'scripts/flaretest.shader'
...loading 'scripts/iconsprites.shader'
...loading 'scripts/item_health.shader'
...loading 'scripts/liquid_lavas.shader'
...loading 'scripts/liquid_water.shader'
...loading 'scripts/map_chpwatery2.shader'
...loading 'scripts/newmenu.shader'
...loading 'scripts/oactf.shader'
...loading 'scripts/oaflares.shader'
...loading 'scripts/oagfx.shader'
...loading 'scripts/oalite.shader'
...loading 'scripts/oanew.shader'
...loading 'scripts/oapowerups.shader'
...loading 'scripts/oasky.shader'
...loading 'scripts/oa_fogs.shader'
...loading 'scripts/oquartz.shader'
...loading 'scripts/q3map2_void3.shader'
...loading 'scripts/q3map2_void4.shader'
...loading 'scripts/qtex.shader'
...loading 'scripts/shells.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/temporary.shader'
...loading 'scripts/weaponhits.shader'
...loading 'scripts/weaponry.shader'
...loading 'scripts/weapon_chaingun.shader'
...loading 'scripts/weapon_gauntlet.shader'
...loading 'scripts/weapon_grenadelauncher.shader'
...loading 'scripts/weapon_machinegun.shader'
...loading 'scripts/weapon_muzzles.shader'
...loading 'scripts/weapon_plasma.shader'
...loading 'scripts/weapon_railgun.shader'
...loading 'scripts/weapon_rocketlauncher.shader'
----- finished R_Init -----
------ Initializing Sound ------
Allocated 96 sources.
OpenAL info:
Vendor: OpenAL Community
Version: 1.1
Renderer: Software
Extensions: ALC_EXT_capture AL_EXT_capture AL_EXT_vorbis AL_EXT_MP3 AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback ALC_LOKI_audio_channel
Sound initialization successful.
--------------------------------
Loading vm file vm/ui.qvm...
VM file ui compiled to 585869 bytes of code
ui loaded in 1363392 bytes on the hunk
7 arenas parsed
3 arenas ignored to make count divisible by 4
6 bots parsed
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: genetik-kubuntu
IP: 127.0.1.1
Started tty console (use +set ttycon 0 to disable)
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
Shutdown tty console
genetik@genetik-kubuntu:~$