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aaauser@desktop-a:~/.wine/drive_c/Program Files/Call of Duty 2$ wine CoD2SP_s.exe
preloader: Warning: failed to reserve range 00000000-60000000
preloader: Warning: failed to reserve range 00000000-60000000
err:dosmem:setup_dos_mem Cannot use first megabyte for DOS address space, please report
preloader: Warning: failed to reserve range 00000000-60000000
err:dosmem:setup_dos_mem Cannot use first megabyte for DOS address space, please report
preloader: Warning: failed to reserve range 00000000-60000000
err:dosmem:setup_dos_mem Cannot use first megabyte for DOS address space, please report
err:dosmem:setup_dos_mem Cannot use first megabyte for DOS address space, please report
preloader: Warning: failed to reserve range 00000000-60000000
err:dosmem:setup_dos_mem Cannot use first megabyte for DOS address space, please report
fixme:win:EnumDisplayDevicesW ((null),0,0x7f21f420,0x00000000), stub!
fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture
@ directx.c / 3413
fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels unsupported at present
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x7f02b5b8) Event query: Unimplemented, but pretending to be supported
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
wine: Unhandled page fault on execute access to 0x7c0a2760 at address 0x7c0a2760 (thread 0009), starting debugger...
preloader: Warning: failed to reserve range 00000000-60000000
err:dosmem:setup_dos_mem Cannot use first megabyte for DOS address space, please report
Unhandled exception: page fault on execute access to 0x7c0a2760 in 32-bit code (0x7c0a2760).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7c0a2760 ESP:7f21f344 EBP:7f21f390 EFLAGS:00010202( - 00 - -RI1)
EAX:7f21f374 EBX:7e9bbc78 ECX:7f02b5b8 EDX:7e9bc8c0
ESI:00000000 EDI:7e9a9cd7
Stack dump:
0x7f21f344: 7e94df79 00008775 7f21f374 00000000
0x7f21f354: 00000002 00000002 00000001 00000001
0x7f21f364: 7e94e4d5 000001e6 7f02e238 7e9a9cd7
0x7f21f374: 00000000 00000000 00000000 00000000
0x7f21f384: 7e9bbc78 00000006 00000043 7f21f400
0x7f21f394: 7e8f146c 000000d8 7f02e238 7f03dcf8
Backtrace:
=>1 0x7c0a2760 (0x7f21f390)
2 0x7e8f146c ActivateContext+0x57c() in wined3d (0x7f21f400)
3 0x7e9260b5 drawPrimitive+0x175() in wined3d (0x7f21f710)
4 0x7e8fe17d in wined3d (+0x2e17d) (0x7f21f780)
5 0x7e9d6c5e in d3d9 (+0x6c5e) (0x7f21f7b0)
6 0x1003867c in gfx_d3d_x86_s (+0x3867c) (0x6afd5280)
7 0x00010000 (0x6afd52a4)
0x7c0a2760: movl 0x7e301960,%eax
Modules:
Module Address Debug info Name (82 modules)
PE 400000- 1cc1a46 Deferred cod2sp_s
PE 10000000-105e0000 Export gfx_d3d_x86_s
PE 21100000-21164000 Deferred mss32
ELF 7b800000-7b92c000 Deferred kernel32<elf>
\-PE 7b820000-7b92c000 \ kernel32
ELF 7bc00000-7bca5000 Deferred ntdll<elf>
\-PE 7bc10000-7bca5000 \ ntdll
ELF 7bf00000-7bf03000 Deferred <wine-loader>
ELF 7bfaa000-7c000000 Deferred ddraw<elf>
\-PE 7bfb0000-7c000000 \ ddraw
ELF 7d26d000-7d276000 Deferred librt.so.1
ELF 7d276000-7e282000 Deferred fglrx_dri.so
ELF 7e282000-7e28d000 Deferred libgcc_s.so.1
ELF 7e28d000-7e307000 Export libgl.so.1
ELF 7e307000-7e326000 Deferred imm32<elf>
\-PE 7e310000-7e326000 \ imm32
ELF 7e326000-7e33a000 Deferred midimap<elf>
\-PE 7e330000-7e33a000 \ midimap
ELF 7e33a000-7e360000 Deferred msacm32<elf>
\-PE 7e340000-7e360000 \ msacm32
ELF 7e360000-7e377000 Deferred msacm32<elf>
\-PE 7e370000-7e377000 \ msacm32
ELF 7e377000-7e43a000 Deferred libasound.so.2
ELF 7e44c000-7e482000 Deferred winealsa<elf>
\-PE 7e460000-7e482000 \ winealsa
ELF 7e4a6000-7e506000 Deferred rpcrt4<elf>
\-PE 7e4b0000-7e506000 \ rpcrt4
ELF 7e506000-7e5aa000 Deferred ole32<elf>
\-PE 7e510000-7e5aa000 \ ole32
ELF 7e5cf000-7e601000 Deferred uxtheme<elf>
\-PE 7e5e0000-7e601000 \ uxtheme
ELF 7e601000-7e606000 Deferred libxfixes.so.3
ELF 7e606000-7e60f000 Deferred libxcursor.so.1
ELF 7e60f000-7e615000 Deferred libxrandr.so.2
ELF 7e615000-7e61d000 Deferred libxrender.so.1
ELF 7e61d000-7e620000 Deferred libxinerama.so.1
ELF 7e620000-7e625000 Deferred libxdmcp.so.6
ELF 7e625000-7e63d000 Deferred libxcb.so.1
ELF 7e63d000-7e640000 Deferred libxau.so.6
ELF 7e640000-7e727000 Deferred libx11.so.6
ELF 7e727000-7e735000 Deferred libxext.so.6
ELF 7e735000-7e73a000 Deferred libxxf86vm.so.1
ELF 7e74c000-7e7dd000 Deferred winex11<elf>
\-PE 7e760000-7e7dd000 \ winex11
ELF 7e7ef000-7e810000 Deferred libexpat.so.1
ELF 7e810000-7e83a000 Deferred libfontconfig.so.1
ELF 7e83a000-7e84f000 Deferred libz.so.1
ELF 7e84f000-7e8bf000 Deferred libfreetype.so.6
ELF 7e8bf000-7e9c0000 Export wined3d<elf>
\-PE 7e8d0000-7e9c0000 \ wined3d
ELF 7e9c0000-7e9f0000 Export d3d9<elf>
\-PE 7e9d0000-7e9f0000 \ d3d9
ELF 7e9f0000-7ea03000 Deferred libresolv.so.2
ELF 7ea03000-7ea05000 Deferred libxcb-xlib.so.0
ELF 7ea15000-7ea33000 Deferred iphlpapi<elf>
\-PE 7ea20000-7ea33000 \ iphlpapi
ELF 7ea33000-7ea5f000 Deferred ws2_32<elf>
\-PE 7ea40000-7ea5f000 \ ws2_32
ELF 7ea5f000-7eaed000 Deferred winmm<elf>
\-PE 7ea70000-7eaed000 \ winmm
ELF 7eaed000-7ebac000 Deferred comctl32<elf>
\-PE 7eb00000-7ebac000 \ comctl32
ELF 7ebac000-7ecf2000 Deferred user32<elf>
\-PE 7ebd0000-7ecf2000 \ user32
ELF 7ecf2000-7ed4b000 Deferred shlwapi<elf>
\-PE 7ed00000-7ed4b000 \ shlwapi
ELF 7ed4b000-7ee55000 Deferred shell32<elf>
\-PE 7ed60000-7ee55000 \ shell32
ELF 7ee55000-7eef0000 Deferred gdi32<elf>
\-PE 7ee70000-7eef0000 \ gdi32
ELF 7eef0000-7ef41000 Deferred advapi32<elf>
\-PE 7ef00000-7ef41000 \ advapi32
ELF 7ef9c000-7efa7000 Deferred libnss_files.so.2
ELF 7efa7000-7efb1000 Deferred libnss_nis.so.2
ELF 7efb1000-7efc9000 Deferred libnsl.so.1
ELF 7efc9000-7efee000 Deferred libm.so.6
ELF 7eff7000-7f000000 Deferred libnss_compat.so.2
ELF f7c65000-f7c69000 Deferred libdl.so.2
ELF f7c69000-f7db8000 Deferred libc.so.6
ELF f7db9000-f7dd1000 Deferred libpthread.so.0
ELF f7de3000-f7ef8000 Deferred libwine.so.1
ELF f7efa000-f7f19000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\Call of Duty 2\CoD2SP_s.exe
00000009 0 <==
0000000c
00000017 0
00000016 0
00000011 0
00000010 0
0000000e 0
0000000d 0
00000012
00000015 0
00000014 0
00000013 0
00000018
0000001a 0
00000019 0
Backtrace:
=>1 0x7c0a2760 (0x7f21f390)
2 0x7e8f146c ActivateContext+0x57c() in wined3d (0x7f21f400)
3 0x7e9260b5 drawPrimitive+0x175() in wined3d (0x7f21f710)
4 0x7e8fe17d in wined3d (+0x2e17d) (0x7f21f780)
5 0x7e9d6c5e in d3d9 (+0x6c5e) (0x7f21f7b0)
6 0x1003867c in gfx_d3d_x86_s (+0x3867c) (0x6afd5280)
7 0x00010000 (0x6afd52a4)
aaauser@desktop-a:~/.wine/drive_c/Program Files/Call of Duty 2$