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Autor Téma: Silent Hill 2,3,4,5 pod Wine  (Přečteno 1973 krát)

superbo

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Silent Hill 2,3,4,5 pod Wine
« kdy: 12 Prosince 2013, 15:43:50 »
Zdravím,
Už několik dní hledám nějaký návod jak to zprovoznit. Instalace proběhne v pohodě, ale při spuštění to na mě řve že nemám nainstalováno directx 8. Když si tam ty knihovny přidám a spustím to s optirun a parametrem -d3d8 tak to na mě zařve to co můžete vidět na screenu (+výstup z terminálu). Na jiném laptopu mi to normálně šlo. Používám Linux Mint 16 64bit Cinnamon, ovladače nvidia 304 a wine 1.7.8 (s 1.6 mi to dělalo to samé); notebook acer (podpis). Ještě přikládám celý výpis terminálu:
Kód: [Vybrat]
superbo@acer ~/.wine/drive_c/Program Files (x86)/KONAMI/SILENT HILL 3 $ optirun wine sh3.exe -d3dx8
Xlib:  extension "NV-GLX" missing on display ":0".
err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your 32-bit OpenGL drivers haven't been installed correctly (using GL renderer "Mesa DRI Intel(R) Ivybridge Mobile ", version "1.4 (3.0 Mesa 9.2.1)").
Xlib:  extension "NV-GLX" missing on display ":0".
Xlib:  extension "NV-GLX" missing on display ":0".
err:d3d:test_arb_vs_offset_limit Failed to create an ARB offset limit test program
err:d3d:test_arb_vs_offset_limit >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from ARB vp offset limit test cleanup @ directx.c / 465
err:d3d:match_fbo_tex_update >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glFramebufferTexture2D @ directx.c / 712
err:d3d:match_fbo_tex_update FBO status 0
err:d3d:match_fbo_tex_update >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCheckFramebufferStatus @ directx.c / 716
err:d3d:match_fbo_tex_update >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glBindTexture @ directx.c / 732
err:d3d:match_fbo_tex_update >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDeleteTextures @ directx.c / 736
err:d3d:match_broken_arb_fog >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glFramebufferTexture2D @ directx.c / 811
err:d3d:match_broken_arb_fog FBO status 0
err:d3d:match_broken_arb_fog >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCheckFramebufferStatus @ directx.c / 815
err:d3d:match_broken_arb_fog >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Test fragment program setup @ directx.c / 836
err:d3d:match_broken_arb_fog >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from ARBfp fog test draw @ directx.c / 852
err:d3d:match_broken_arb_fog >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from ARBfp fog test teardown @ directx.c / 870
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8A8_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8X8_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1164
fixme:d3d:check_fbo_compat Format WINED3DFMT_B5G6R5_UNORM rtInternal format is not supported as FBO color attachment.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
fixme:d3d:check_fbo_compat Format WINED3DFMT_R10G10B10A2_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
fixme:d3d:check_fbo_compat Format WINED3DFMT_R8G8B8A8_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1164
fixme:d3d:check_fbo_compat Format WINED3DFMT_R16G16_UNORM rtInternal format is not supported as FBO color attachment.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
fixme:d3d:check_fbo_compat Format WINED3DFMT_B10G10R10A2_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
fixme:d3d:check_fbo_compat Format WINED3DFMT_R16G16B16A16_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1123
fixme:win:EnumDisplayDevicesW ((null),0,0x33f7b8,0x00000000), stub!

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« Poslední změna: 20 Prosince 2019, 10:28:25 od superbo »
Acer Aspire V3-571G-53234G1TMaii - Intel Core i5 3230M, Grafika Intel HD 4000 + Nvidia GeForce GT 730M, 8GB DDR3, 128GB SATA SSD
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Tadeáš Pařík

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Re:Silent Hill 2,3,4,5 pod Wine
« Odpověď #1 kdy: 12 Prosince 2013, 15:53:00 »
Není problém právě v tom, že tam jsou dvě grafické karty? V tom výpisu vidím:

Kód: [Vybrat]
err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your 32-bit OpenGL drivers haven't been installed correctly (using GL renderer "Mesa DRI Intel(R) Ivybridge Mobile ", version "1.4 (3.0 Mesa 9.2.1)").
Ale předpokládám, že tobě jde o to, aby se to spouštělo přes tu Nvidii...
Do života je třeba mít připravený rozum, nebo provaz.

Ubuntu 14.04 64 bit / Windows 10 Pro - Intel DH87MC, Intel Core i7-4771, 8GB Ram, Kingston HyperX 3K SSD 120GB, Intel HD 4600 a ASUS GTX660-DC2OCPH-2GD5
Ubuntu 14.04 64bit - HP ProBook 4525s
Ubuntu 14.10 32bit - ThinkPad R52 (testování)

pariktadeas@jabbim.cz

superbo

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Re:Silent Hill 2,3,4,5 pod Wine
« Odpověď #2 kdy: 12 Prosince 2013, 16:09:18 »
Jo, právě jsem sem chtěl napsat, že jsem přišel na to, že nemám zapnuto direct rendering (Tak tedy jak ho zapnout?). Je mi celkem jedno přes kterou kartu to pojede, ty hry stejně nejsou moc náročné, hlavně aby to šlo.
« Poslední změna: 12 Prosince 2013, 16:56:35 od milzou »
Acer Aspire V3-571G-53234G1TMaii - Intel Core i5 3230M, Grafika Intel HD 4000 + Nvidia GeForce GT 730M, 8GB DDR3, 128GB SATA SSD
Dell Latitude 5480 -  Intel Core i5 7200U, Intel HD Graphics 620, 16GB DDR4-2400MHz, 128GB SSD
Stolní PC - MB ASRock X570 PRO4, AMD Ryzen 5 3600, AMD Radeon RX 5600 XT, 32GB DDR4 3200MHz, 480GB nvme + 480GB SATA SSD

 

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