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Autor Téma: Prey nejde spustit  (Přečteno 1813 krát)

superbo

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Prey nejde spustit
« kdy: 02 Března 2014, 15:44:05 »
Zdravím,
Stáhnul jsem si z icculus.org/prey retail binárku, instalace proběhla úspěšně. Bohužel při spuštění vypíše:
Kód: [Vybrat]
superbo@acer ~/prey $ optirun ./prey.x86
Prey 1.4.119 linux-x86 Nov 26 2008 00:03:20
found interface lo - loopback
found interface wlan0 - 192.168.2.124/255.255.255.0
------ Initializing File System ------
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
2661 strings read from strings/english001.lang
Couldn't open journal files
couldn't exec editor.cfg
execing default.cfg
couldn't exec preyconfig.cfg
couldn't exec autoexec.cfg
2661 strings read from strings/english001.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Setup SDL display connection
Initializing OpenGL display
Loading GL driver '(default)' through SDL
GL_RENDERER: Mesa DRI Intel(R) Ivybridge Mobile
GL_VENDOR: Intel Open Source Technology Center
GL_VERSION: 1.4 (3.0 Mesa 9.2.1)
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_ATI_draw_buffers GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_depth_clamp GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_SGIS_generate_mipmap GL_SGIS_texture_lod

------- Input Initialization -------
------------------------------------
...initializing OpenAL
...calling LoadLibrary( './openal.so' ): dlopen './openal.so' failed: ./openal.so: cannot open shared object file: No such file or directory
failed
...initializing OpenAL
...calling LoadLibrary( './openal.so' ): dlopen './openal.so' failed: ./openal.so: cannot open shared object file: No such file or directory
failed
------ SDL Sound Initialization ------
SDL is using audio backend 'pulse'.
allocated a mix buffer of 32768 bytes
SDL_AudioSpec: 44100 freq, S16LSB, 2 channels, 512 samples.
Opening audio device...
Audio device is ready.
--------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
X..GL_EXT_texture_compression_s3tc not found
...using GL_EXT_texture_filter_anisotropic
   maxTextureAnisotropy: 16.000000
...using GL_EXT_texture_lod
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
X..GL_NV_register_combiners not found
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
X..GL_ARB_vertex_buffer_object not found
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
Not available.
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
GL_PROGRAM_ERROR_STRING_ARB:
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/test.vfp
GL_PROGRAM_ERROR_STRING_ARB:
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/interaction.vfp
GL_PROGRAM_ERROR_STRING_ARB:
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/interaction.vfp
GL_PROGRAM_ERROR_STRING_ARB:
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/bumpyEnvironment.vfp
GL_PROGRAM_ERROR_STRING_ARB:
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/bumpyEnvironment.vfp
GL_PROGRAM_ERROR_STRING_ARB:
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/ambientLight.vfp
GL_PROGRAM_ERROR_STRING_ARB:
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/ambientLight.vfp
GL_PROGRAM_ERROR_STRING_ARB:
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/shadow.vp
GL_PROGRAM_ERROR_STRING_ARB:
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/R200_interaction.vp
GL_PROGRAM_ERROR_STRING_ARB:
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/nv20_bumpAndLight.vp
GL_PROGRAM_ERROR_STRING_ARB:
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/nv20_diffuseColor.vp
GL_PROGRAM_ERROR_STRING_ARB:
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/nv20_specularColor.vp
GL_PROGRAM_ERROR_STRING_ARB:
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/nv20_diffuseAndSpecularColor.vp
GL_PROGRAM_ERROR_STRING_ARB:
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/environment.vfp
GL_PROGRAM_ERROR_STRING_ARB:
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/environment.vfp
GL_PROGRAM_ERROR_STRING_ARB:
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/arbVP_glasswarp.txt: File not found
glprogs/arbFP_glasswarp.txt: File not found
glprogs/interactionUpdate.vfp
GL_PROGRAM_ERROR_STRING_ARB:
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/interactionUpdate.vfp
GL_PROGRAM_ERROR_STRING_ARB:
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/interactionCubeMaps.vfp
GL_PROGRAM_ERROR_STRING_ARB:
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/interactionCubeMaps.vfp
GL_PROGRAM_ERROR_STRING_ARB:
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/interactionNormBump.vfp
GL_PROGRAM_ERROR_STRING_ARB:
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/interactionNormBump.vfp
GL_PROGRAM_ERROR_STRING_ARB:
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/interactionNormBumpH.vfp
GL_PROGRAM_ERROR_STRING_ARB:
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/interactionNormBumpH.vfp
GL_PROGRAM_ERROR_STRING_ARB:
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/interactionAll.vfp
GL_PROGRAM_ERROR_STRING_ARB:
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/interactionAll.vfp
GL_PROGRAM_ERROR_STRING_ARB:
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
-------------------------------
WARNING: vertex array range in virtual memory (SLOW)
signal caught: Segmentation fault
si_code 1
Please post the following data to https://bugzilla.icculus.org/ ...

Stacktrace from glibc:
  ./prey.x86() [0x82777d3]
  ./prey.x86() [0x8276fb6]
  [0xf770e410]


App build date/time: Nov 26 2008 ... 00:04:58
Signal: 11

STACK 0x82777d3
STACK 0x8276fb6
STACK 0xf770e410

DSO prey.x86/0x8048000/3669752
DSO prey.x86/0xf770e000/1076
DSO libSDL-1.2.so.0/0xf765d000/514200
DSO libpthread.so.0/0xf7625000/92360
DSO libdl.so.2/0xf7620000/8768
DSO libstdc++.so.5/0xf7566000/719204
DSO libm.so.6/0xf7523000/264380
DSO libgcc_s.so.1/0xf7506000/106552
DSO libc.so.6/0xf7352000/1758244
DSO ld-linux.so.2/0xf770f000/129564
DSO libnss_compat.so.2/0xf7653000/27608
DSO libnsl.so.1/0xf72da000/85428
DSO libnss_nis.so.2/0xf7647000/39464
DSO libnss_files.so.2/0xf72cd000/43920
DSO libX11.so.6/0xf5a45000/1243600
DSO libxcb.so.1/0xf5a24000/126800
DSO libXau.so.6/0xf7304000/7312
DSO libXdmcp.so.6/0xf72fd000/17612
DSO libXext.so.6/0xf5a11000/66756
DSO libXrender.so.1/0xf5a06000/33004
DSO libXrandr.so.2/0xf59fb000/33928
DSO libXcursor.so.1/0xf57d2000/35452
DSO libXfixes.so.3/0xf72f7000/15444
DSO libGL.so.1/0xf5620000/705044
DSO libGL.so.1/0xf56cd214/189996
DSO libnvidia-tls.so.304.116/0xf72f3000/9080
DSO libnvidia-glcore.so.304.116/0xf391a000/29938228
DSO libnvidia-glcore.so.304.116/0xf55a8234/489772
DSO libpulse-simple.so.0/0xf5b8a000/10572
DSO libpulse.so.0/0xf5767000/311984
DSO libpulsecommon-4.0.so/0xf38ab000/445476
DSO libjson-c.so.2/0xf5b7f000/33572
DSO libdbus-1.so.3/0xf3860000/295660
DSO libwrap.so.0/0xf575d000/29532
DSO libsndfile.so.1/0xf37ee000/437324
DSO libasyncns.so.0/0xf5756000/17472
DSO librt.so.1/0xf37e5000/27124
DSO libFLAC.so.8/0xf37b1000/203204
DSO libvorbisenc.so.2/0xf3639000/1462440
DSO libvorbis.so.0/0xf360d000/167732
DSO libogg.so.0/0xf3604000/24680
DSO libresolv.so.2/0xf35ed000/76824


Trying to exit gracefully..
Shutting down sound hardware
------ SDL Sound Shutdown ------
close sound device
--------------------------------
idRenderSystem::Shutdown()
Shutting down SDL subsystem
Netuším co by to mělo znamenat.
« Poslední změna: 20 Prosince 2019, 10:27:20 od superbo »
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